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arrjayh

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arrjayh
·2 anni fa·discuss
~20 engineers, ~3 people managers. From what I recall the team had high attrition and shuffled through a number of people managers. When I joined 1 manager was new hire, 1 manager was new-ish hire, 1 manager was fairly seasoned at Riot and had a "good reputation". Was still a total mess.
arrjayh
·2 anni fa·discuss
> My experience at big corporate is that (edit: unmanageable) tech debt is caused by undisciplined and unorganized scrum team.

Yeah, this is 100% correct. I comically left Riot after ~6 months for this exact reason. Obviously it's a large company with many different flavors of teams, and it sounds like this team maybe has gotten it together, but by in large most haven't.

While I was there I was working on some of their core games tooling and felt uneasy about my day-to-day. My teams tech debt was quite literally owning them. Constantly missing sprint scopes, spending countless hours arguing and debating about trivial stuff, it was all a mess. They ended up laying off a number of people from that team in a pretty shifty manner so maybe things have gotten better since then.
arrjayh
·2 anni fa·discuss
Yes, you should absolutely care.
arrjayh
·2 anni fa·discuss
What in the actual, 6.2 GHz!? The power draw must be insane.
arrjayh
·2 anni fa·discuss
Do they really? that seems difficult to navigate
arrjayh
·2 anni fa·discuss
Probably because they couldn't hire effectively?