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atilimcetin

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RaTeX: KaTeX-compatible LaTeX rendering engine in pure Rust

ratex.lites.dev
188 points·by atilimcetin·2 mesi fa·105 comments

Ask HN: Any nice project ideas that you know you'll never bring to life

2 points·by atilimcetin·2 mesi fa·2 comments

It's Okay to Feel Down Today Because Tomorrow Is a New Day [video]

youtube.com
2 points·by atilimcetin·9 mesi fa·0 comments

Galactic Empires May Live at the Center of Our Galaxy, Hence Why We Don't Hear

universetoday.com
6 points·by atilimcetin·9 mesi fa·1 comments

Westinghouse is claiming a nuclear deal would see $80B of new reactors

arstechnica.com
18 points·by atilimcetin·9 mesi fa·22 comments

Fyrox – A feature-rich game engine built in Rust

fyrox.rs
2 points·by atilimcetin·9 mesi fa·0 comments

PhotoDemon: Free, portable, open-source photo editor

photodemon.org
4 points·by atilimcetin·9 mesi fa·0 comments

Asahi Linux Progress Linux 6.17

asahilinux.org
3 points·by atilimcetin·9 mesi fa·1 comments

SVG in GTK

blogs.gnome.org
7 points·by atilimcetin·9 mesi fa·0 comments

Early SSD was wild [video]

youtube.com
1 points·by atilimcetin·9 mesi fa·1 comments

SATisfying Solutions to Difficult Problems

vaibhavsagar.com
112 points·by atilimcetin·9 mesi fa·57 comments

Solving regex crosswords with Z3

blog.nelhage.com
65 points·by atilimcetin·9 mesi fa·0 comments

comments

atilimcetin
·mese scorso·discuss
With 128GB ram, the price tag would be pretty high. And lots of application does not work Windows on Arm. Even Microsoft provides something like Rosetta 2 for windows, still x86 architecture would be the most popular one for Windows for a looong time.

Saying that I think this is product is kinda dead on arrival.
atilimcetin
·mese scorso·discuss
Oh very nice idea to get rid of the min operator.
atilimcetin
·mese scorso·discuss
Interesting article. I tend to use

- i = min(floor(f * 256), 255) (from float to uint8)

- f = i / 255 (from uint8 to float)

Basically a mix of the 2 approaches mentioned in the article.

For all integers between [0,255], if I do uint8 -> float -> uint8 conversion, I will get the same result.

--

edit: I wondered what's the maximum jitter amount that I can introduce to the float and get the same uint8 value. And also these 0->0.0 and 255->1.0 should map properly.

With my approach at the top, the jitter margin that I can introduce is 1/65280.

But with the article's approach

- i = floor(f * 255 + 0.5)

- f = i / 255

maximum jitter margin is 1/510 (which is better).
atilimcetin
·2 mesi fa·discuss
I use pi + openrouter (with qwen3.6-max-preview) a lot. I never hit any stability or performance problems yet.
atilimcetin
·2 mesi fa·discuss
Writing detailed and a bit math heavy blog post about specular microfacet-based BRDFs.
atilimcetin
·2 mesi fa·discuss
“Nice try”? This is really unfair and untasty.
atilimcetin
·2 mesi fa·discuss
Thanks for the reply. Noted :)
atilimcetin
·2 mesi fa·discuss
The title looks very promising. I’ve added this library to my to-do list to take a deeper look at it. Using this standart library within restricted safe subset of C++ can be a strong opponent for Zig (at least for myself).
atilimcetin
·3 mesi fa·discuss
I'm directly using https://chat.qwen.ai (Qwen3.6-Plus) and planning to switch to Qwen Code with subscription.
atilimcetin
·3 mesi fa·discuss
Nowadays, I'm working on a realtime path tracer where you need proper understanding of microfacet reflection models, PDFs, (multiple) importance sampling, ReSTIR, etc.. Saying that mine is a somewhat specific use case.

And I use Claude, Gemini, GLM, Qwen to double check my math, my code and to get practical information to make my path tracer more efficient. Claude and Gemini failed me more than a couple of times with wrong, misleading and unnecessary information but on the other hand Qwen always gave me proper, practical and correct information. I’ve almost stopped using Claude and Gemini to not to waste my time anymore.

Claude code may shine developing web applications, backends and simple games but it's definitely not for me. And this is the story of my specific use case.
atilimcetin
·4 mesi fa·discuss
After reading Sebastian Aaltonen's No Graphics API blog post [1], now I'm working on implementing the suggested API using Metal 4.

Also I gave that blog post to Claude Code and asked to implement the API and it made terrible terrible mistakes. Just saying.

[1] https://www.sebastianaaltonen.com/blog/no-graphics-api
atilimcetin
·9 mesi fa·discuss
I had to deal with the same problem on a GPU once. What worked for me was subdividing the cubic Bezier curve into smaller quadratic ones and then finding the roots of a cubic polynomial for each.
atilimcetin
·10 mesi fa·discuss
Whenever constraint programming languages come up, you can’t miss mentioning Håkan Kjellerstrand. He’s put together an amazing collection of problems and examples—including plenty for MiniZinc—on his site: https://www.hakank.org/minizinc/