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awfulneutral

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awfulneutral
·2 mesi fa·discuss
That thing that reassures me is that I kind of think most people in software aren't doing much useful work anyway, so if the whole thing was really driven by hiring the fewest humans possible to get the work done, companies probably could have fired half of us even without AI.
awfulneutral
·3 mesi fa·discuss
Thanks for writing this. For the record, I wasn't responding to your original comment, which I agreed with. And I agree with and empathize with what you're saying here too - it sounds like you've had an interesting relationship with creating and have a lot of perspective on it, good and bad. Although if you were advocating to get rid of human nature in a transhumanist way, I would understand that to some extent - it's at least a solution. :)
awfulneutral
·3 mesi fa·discuss
Yeah. People act like it's a sin to want some notice or respect when you've worked and achieved something, like you should be some zen-like creature that is purely intrinsically motivated. It is not wrong to want some notice or respect from your peers once in a while.
awfulneutral
·5 mesi fa·discuss
Does it still work for you? Unhook hasn't been updated in years and doesn't work for shorts anymore, on Firefox. It's still worth it to get rid of the suggested videos though.
awfulneutral
·6 mesi fa·discuss
It feels like this to me too, whenever I give it a try. It's like a button you can push to spend 20 minutes and have a 50/50 chance of either solving the problem with effortless magic, or painfully wasting your time and learning nothing. But it feels like we all need to try and use it anyway just in case we're going to be obsolete without it somehow.
awfulneutral
·6 mesi fa·discuss
Yeah, it just reminds me of the early days of VS Code, where features were constantly added and it was fun at first, but they didn't stop and eventually it did feel more sluggish and bloated. Sometimes I'd have to spend time fixing or re-configuring something just because I opened the editor and the daily auto-update did something annoying. It might not happen with Zed, but it seems like a very similar approach to development.
awfulneutral
·6 mesi fa·discuss
I am ahead of this curve, my trajectory was VSCode -> Zed -> Helix. Helix doubles my battery life from 4 to 8 hours compared to Zed. Zed is also on a bad trajectory IMO with the huge amount of updates being pushed constantly.
awfulneutral
·8 mesi fa·discuss
> I genuinely don't know which I'm experiencing. That uncertainty itself feels like it should matter.

We don't even know how consciousness works in ourselves. If an AI gets to the point where it convinces us it might have awareness, then at what point do we start assigning it rights? Even though it might not be experiencing anything at all? Once that box is opened, dealing with AI could get a lot more complicated.
awfulneutral
·anno scorso·discuss
Yes, fair enough about the dog - "non-human" was the wrong choice of words. But I don't agree that emotions and social dynamics from an LLM are valid. Emotions need real stakes behind them. They communicate the inner state of another being. If that inner state does not exist (maybe it could in an AGI, but I don't believe it could in an LLM), then I'd say the communication is utterly meaningless.
awfulneutral
·anno scorso·discuss
But there is no message outside the rational layer when you're talking to a non-human. The only message is the amount of true information the LLM is able to output - the rest is randomness. It's fatiguing to have your human brain try to interpret emotions and social dynamics where they don't exist, the same way it's fatiguing to try and interpret meaning from a generated image.
awfulneutral
·anno scorso·discuss
Has it been tried the other way? I don't remember an iteration where they weren't obnoxiously over-endearing. After the initial novelty, it would be better to reduce the amount of fake information you have to read, and any attempt at pretending to be a human is completely fake information at this point.
awfulneutral
·2 anni fa·discuss
You can just talk to your AI companion about it. If you involve another human there's always a chance somebody might be slightly bored or inconvenienced, so we want to avoid that.
awfulneutral
·2 anni fa·discuss
I've been thinking along those lines too, but more from the angle that our goal is to eliminate any need to rely on other humans for anything. We consider the need for interacting with other humans as a burden and an inconvenience, and we're going to get rid of it, at the cost of all the indirect benefits we got from being forced to do it.