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butternick

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Ask HN: Which AI has the best sense of humour?

1 points·by butternick·3 mesi fa·1 comments

Contributing to Open Source for Designers – Complete Guide

designerup.co
1 points·by butternick·3 anni fa·0 comments

Ask HN: Why is Europe great at making game studios but not tech companies?

3 points·by butternick·3 anni fa·8 comments

Startup Simulation Game

sillycovalley.com
2 points·by butternick·3 anni fa·1 comments

Animals' “active” sleep phases look much like REM

arstechnica.com
3 points·by butternick·3 anni fa·0 comments

Smoking cigarettes doubles the risk of developing depression, bipolar disorder

studyfinds.org
30 points·by butternick·3 anni fa·34 comments

Never Accept Complexity

bootcamp.uxdesign.cc
1 points·by butternick·3 anni fa·0 comments

I find comfort in talking to ChatGPT

neowin.net
1 points·by butternick·3 anni fa·0 comments

The bubble has popped for unprofitable software companies

world.hey.com
10 points·by butternick·4 anni fa·2 comments

comments

butternick
·2 anni fa·discuss
But how much energy is used to create the wind farm?
butternick
·2 anni fa·discuss
Would love to know more about this project.

I been working on UX with the team at https://www.radiooooo.com and I believe there is a lot of space for new UI and discovery interactions that treat finding new music as a game.

There is an unspeakable ‘uncanny valley‘ quality that’d algo generated playlists create. Like the music is too similar too aligned, it sends my ears to sleep.
butternick
·3 anni fa·discuss
1. Find an open source project, contribute to it. You’ll make connections, sharpen your tools and collaborate with a team.

2. Do a ux case study of emerging technology. It’s much easier to get a job in a sector where no one has ‘years’ experience.

3.Build something. Take your skills further and build something, and try and sell it. Most ux’er have little knowledge of end to end product, I.e what decisions are trade-offs are needed to build, sell and market a product. Build something and lean into the full product cycle.
butternick
·3 anni fa·discuss
I think ‘class’ has a lot to do with it.

I have a hunch that a good portion of the start-up capital allocated in Europe finds its way to the upper-classes.

I’ve worked for a European VC and experienced many founders with no knowledge of product, marketing or design were given ample access to funds and opportunities simply because they went to a ‘posh’ school and were good at selling themselves.

This is also the case at sme sized tech companies in Europe where mba types are promoted over people who build product.

Where as game studios are always founded by developers. Developers who if nothing else know how to ship.
butternick
·3 anni fa·discuss
https://youtu.be/VatYrw0uqjU?si=0PIFTf_O36oTHGBu

Here’s a great interview with the author