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cageface

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cageface
·6 giorni fa·discuss
Verified this locally myself. Thanks for the concrete test. I guess it's time to give Claude another try.
cageface
·3 mesi fa·discuss
Codex does better if you ask it to take screenshots and critique its own UI work and iterate. It rarely one-shots something I like but it can get there in steps.
cageface
·3 mesi fa·discuss
In the US. In many other countries it's borderline useless.
cageface
·3 mesi fa·discuss
LLMs tend to do better with component libraries like shadcn or daisy than writing raw CSS in my experience.
cageface
·3 mesi fa·discuss
The pro plan is useless. You need at least the 5x max plan to get any real work done.

That said I find the GPT plans much better value.
cageface
·3 mesi fa·discuss
If you think Android tooling is subpar wait until you try iOS.
cageface
·3 mesi fa·discuss
I've had exactly the opposite experience. Getting great results using GPT for hours every day since 5.3. You need to put the effort level on at least high though.

Every time I hand off a task to Opus to see if it's gotten better I'm disappointed. At least 4.7 seems to have realized I have skill files again though.
cageface
·3 mesi fa·discuss
On at least high effort level I find GPT 5.4 easily beats Opus 4.6 in code generation and debugging issues.
cageface
·3 mesi fa·discuss
Unless you need to work with a repo that uses submodules or lfs.
cageface
·6 mesi fa·discuss
That hasn’t been my experience. I agree Opus has the edge but it’s not by that much and I still sometimes get better results from Gemini, especially when debugging issues.

Claude Code is much better than Gemini CLI though.
cageface
·6 mesi fa·discuss
I really don't know how effective LLMs are at that but also that puts you in an extremely narrow niche of development, so you should keep that in mind when making much more general claims about how useful they are.
cageface
·6 mesi fa·discuss
Why is that the real metric? If you can turn a 1x dev into a 2x dev that's a huge deal, especially if you can also turn the original 2x dev into a 4x dev.

And far from "churning out code" my work is better with LLMs. Better tested, better documented, and better organized because now I can do refactors that just would have taken too much time before. And more performant too because I can explore more optimization paths than I had time to before.

Refusing to use LLMs now is like refusing to use compilers 20 years ago. It might be justified in some specific cases but it's a bad default stance.
cageface
·6 mesi fa·discuss
C, Swift, Typescript, audio dsp, robotics etc.

People always want to claim what they’re doing is so complex and esoteric that AI can’t touch it. This is dangerous hubris.
cageface
·6 mesi fa·discuss
The denial on this topic is genuinely surreal. I've knocked out entire features in a single prompt that took me days in the past.

I guess I should be happy that so many of my colleagues are willing to remove themselves from the competitive job pool with these kinds of attitudes.
cageface
·6 mesi fa·discuss
This kind of take I find genuinely baffling. I can't see how anybody working with current frontier models isn't finding them a massive performance boost. No they can't replace a competent developer yet, but they can easily at least double your productivity.

Careful code review and a good pull request flow are important, just as they were before LLMs.
cageface
·6 mesi fa·discuss
This is a large exaggeration. There are still a lot of people working on Flutter at Google and large companies continue to adopt it.

Google's wildly popular NotebookLM is a recently released Flutter app, for example.
cageface
·6 mesi fa·discuss
I’ve had very good experiences with Flutter on iOS and macOS. It’s actually a lot easier to get good performance in Flutter than SwiftUI.

No cross platform stack can do Liquid Glass yet. You have to wonder if that was one of design goals.
cageface
·6 mesi fa·discuss
The last time I looked at it was far less mature on non-Android platforms than Flutter. Has that changed?
cageface
·6 mesi fa·discuss
You could give my app a try:

https://www.plastaq.com/minimoon
cageface
·6 mesi fa·discuss
SwiftUI on macOS 26 still has issues but it’s finally starting to evolve into something usable. In particular it seems like the long standing performance problems are being addressed.