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calebh

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calebh
·3 mesi fa·discuss
You can buy a Gros Michel banana from Miami Fruit, although they are quite expensive (almost $40 for a single banana). There are reviews of the banana on YouTube as well - I highly recommend the Weird Explorer channel if you want video reviews of all sorts of strange fruit.
calebh
·3 mesi fa·discuss
In my mind the main problem here is setting up the environment for training the LLM and ensuring that there's enough high quality training data for consumption. Getting an environment set up for a single project is non-trivial - here I'm assuming that you want something similar to autocomplete in an IDE or language server integration. Even if you could set this up, are there enough projects to even train on in the first place?

Maybe this set-up will work for Haskell, but you can abandon any hope of setting up environments for C or C++. Even languages like Rust or C# may be impossible to train on, despite the build chain being a bit nicer than C or C++.
calebh
·6 mesi fa·discuss
I bought the Asus 6K ProArt on launch, replacing an older 4k 27" Dell monitor. The new monitor is definitely an upgrade, but not as great as I was hoping. The matte coating is by far the worst part of the monitor. It's not bad enough to return the monitor, but the graininess is noticeable on white windows. I've definitely enjoyed having the extra screen real estate over the 27" monitor, and the extra resolution has been very helpful for having a bunch of windows open in Unity.

This year at CES there were a number of new monitors unveiled that compete in this space. There's a new Samsung monitor (G80HS) that is a 32" 6k with a higher refresh rate than the LG or Asus. Unfortunately it has the matte coating instead of glossy, so clarity will suffer.

Also of interest are the new OLED offerings with true RGB stripe subpixel layout. This should fix text rendering problems on systems with subpixel antialiasing. Both Samsung and LG are making these OLED monitors with the true RGB layout. There will almost certainly be glossy coatings offered with these panels, and they'll have higher refresh rates than IPS.
calebh
·6 mesi fa·discuss
I bought the 6K ProArt on launch, replacing an older 4k 27" Dell monitor. The new monitor is definitely an upgrade, but not as great as I was hoping. Like you said, the matte coating is by far the worst part of this monitor. I would say that it isn't bad enough to return the monitor, but it's definitely noticeable on white windows.

I've definitely enjoyed having the extra screen real estate over the 27" monitor, and the extra resolution has been very helpful for having a bunch of windows open in Unity.

This year at CES there were a number of new monitors unveiled that compete in this space. There's a new Samsung monitor (G80HS) that is a 32" 6k with a higher refresh rate than what you'd find with existing offerings. Unfortunately it has the matte coating instead of glossy, so clarity will suffer.

Also of interest are the new 27" 4k offerings with true RGB stripe subpixel layout. This should fix text rendering problems, especially on Windows. Both Samsung and LG are making these OLED monitors with the true RGB layout. There will almost certainly be glossy coatings offered with these panels, and they'll have higher refresh rates than IPS. The main downside will be brightness for full screen white windows. I think the Samsung panel is a bit better than LG in terms of brightness.
calebh
·6 mesi fa·discuss
I guess it would be good to also see a comparison between IL2CPP and Core CLR by the post author!
calebh
·6 mesi fa·discuss
Will the move to CoreCLR give any speed ups in practice if the release build is complied with IL2CPP anyway? On all the games that I've worked on, IL2CPP is one of the first things that we've enabled, and the performance difference between the editor and release version is very noticeable.
calebh
·8 mesi fa·discuss
Yes, you can relax logic gates into continuous versions which makes the system differentiable. An AND gate can be constructed with the function x*y and NOT by 1-x (on inputs in the range [0,1]. From there you can construct a NAND gate, which is universal and can be used to construct all other gates. Sigmoid can be used to squash the inputs into [0,1] if necessary.

This paper lists out all 16 possible logic gates in Table 1 if you're interested in this sort of thing: https://arxiv.org/abs/2210.08277
calebh
·9 mesi fa·discuss
I have aphantasia and have been practicing meditation with the goal of improving the condition for a couple years. I have seen some minor improvements - when I'm in a pretty relaxed state I can see some visuals, but am not able to control the stream of images.

I haven't been working on this quite as much recently since there seems to be a connection with the meditation causing an ocular migraine with aura.
calebh
·10 mesi fa·discuss
In my experience the main benefit of functional programming is function purity. I am completely fine with mutation inside of a function since the all of the mutation logic is self-contained in a single small block of text.

I think everyone should take a shot at writing a non-trivial functional program to see the benefit. Once you understand what makes it great, you can apply what you've learned to the majority of OOP/impure languages.
calebh
·11 mesi fa·discuss
I'm not so certain that non-desk jobs will be safe either. What makes the current LLMs great at programming is the vast amount of training data. There might be some other breakthrough for typical jobs - some combination of reinforcement learning, training on videos of people doing things, LLMs and old-fashioned AI.
calebh
·5 anni fa·discuss
Holos | AR/VR Interaction Engineer, Unity Network Engineer | Madison, WI or Remote | https://holos.io/

At Holos, we're developing a general-purpose spatial computing system for AR and VR, and deploying it in the educational and training fields to let people take control over their learning and personal growth like never before. Our product is built on top of proven technologies like Leap Motion's hand tracking, Valve’s SteamVR platform, Node.js, and Vue.

Our team is small but mighty and growing. You'll be working alongside the CTO, and often the Co-Founders, in a very generalist and multidisciplinary role. If you have an affinity for technology, design, and education, then please reach out. We welcome friendly, curious individuals that understand the power of communication, knowledge, and teamwork to apply.

We are currently seeking:

- AR/VR Interaction Engineer: https://angel.co/company/holosxr/jobs/1370420-unity-networki...

- Unity Networking Engineer: https://angel.co/company/holosxr/jobs/1370420-unity-networki...