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daypay
·4 anni fa·discuss
Thanks for sharing, I enjoy reading about the GC changes every release.
daypay
·4 anni fa·discuss
Ah okay, thanks for clarifying. Learned something new today.
daypay
·4 anni fa·discuss
How were you able to share this? Didn’t know TestFlight allowed you to do that. How do I give it back later?
daypay
·4 anni fa·discuss
Any invites that you could share without having to wait 3 weeks for the next round to go out?
daypay
·4 anni fa·discuss
Completely understandable, thanks.
daypay
·4 anni fa·discuss
Honestly not too aware with the title rules here, as I mostly just lurk. Thanks for clarifying on that. Love your work over the years btw, thanks for everything!
daypay
·4 anni fa·discuss
Yeah, I’d prefer that as well. Thanks for linking directly.
daypay
·4 anni fa·discuss
Session (https://getsession.org/) is also worth looking into. Recently our group moved from Signal to here. Anyone have experience to share here?
daypay
·4 anni fa·discuss
Session (https://getsession.org/) is also worth looking into. Recently our group moved from Signal to here.
daypay
·4 anni fa·discuss
Glad to see this release. Looking forward to making some pull requests on bugs. Can’t wait for the first beta. Huge kudos to the team and all contributors.
daypay
·4 anni fa·discuss
That’s how I interpreted it as well for running 32-bit apps on 64-bit Host.
daypay
·5 anni fa·discuss
Yep, Nim is a pleasure to work with too.
daypay
·5 anni fa·discuss
Apple has gimped PWA support for iOS. It’s support and lack of features is atrocious.
daypay
·5 anni fa·discuss
Almost the same boat here, as long as I could still push 144hz on both of my displays.
daypay
·5 anni fa·discuss
Same case for Nim, I really enjoy working with it.
daypay
·5 anni fa·discuss
I've heard and had similar experiences with imports, but nothing major. Right now I'm only working on a 2D side scroller for personal experience. Creating a TileSet, and either using Godot or the Tiled Map Editor and importing back to Godot, everything is a breeze.

I wanted to try Godot for the simplicity, and the ability to use Rust at a later time to experiment with.
daypay
·5 anni fa·discuss
Godot is such a pleasure to work with too, compared to other engines I've used. It also depends on the type of game you're creating, but 2D has been a more pleasant experience in Godot vs Unity.
daypay
·5 anni fa·discuss
Easily the best platform I've used over the years. Excellent community, support, and toolings all around. Kudos to the team and all contributors.