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epaga

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Project Setti

readme.dm
4 points·by epaga·17 giorni fa·0 comments

The Fable 5 Export Controls Harm US Cyber Defense

lutasecurity.com
3 points·by epaga·24 giorni fa·0 comments

Sweet Jeebus, macOS 27 Golden Gate Removes the Dumb Icons from Menu Items

daringfireball.net
322 points·by epaga·30 giorni fa·170 comments

Large-Scale High-Quality 3D Gaussian Head Reconstruction from Multiview Captures

apple.github.io
7 points·by epaga·2 mesi fa·0 comments

Show HN: I made a tactical map-based WWII submarine simulator (public beta)

silentshark.app
125 points·by epaga·2 mesi fa·45 comments

DeerFlow 2.0 – Deep Exploration and Efficient Research Flow

github.com
1 points·by epaga·2 mesi fa·0 comments

Codex Plugins

developers.openai.com
27 points·by epaga·4 mesi fa·0 comments

AI Stupid Level

aistupidlevel.info
1 points·by epaga·4 mesi fa·0 comments

Bernie Sanders: I spoke to AI agent Claude [video]

youtube.com
9 points·by epaga·4 mesi fa·0 comments

Getting Started with OpenClaw: A Safety-First Approach

github.com
1 points·by epaga·4 mesi fa·0 comments

Putting Rocks on the Moon

ahwoo.com
20 points·by epaga·6 mesi fa·1 comments

"The era of humans writing code is over." – Ryan Dahl

twitter.com
7 points·by epaga·6 mesi fa·5 comments

Super Mario Bros. Any% in 4:54.415 (New world record, 9 frames from perfect) [video]

youtube.com
3 points·by epaga·7 mesi fa·2 comments

Warelay – Send, receive, and auto-reply on WhatsApp

github.com
3 points·by epaga·7 mesi fa·0 comments

Show HN: Mindscope 2 – visual and hierarchical thought organizer (iOS/macOS)

mindscopeapp.com
1 points·by epaga·9 mesi fa·1 comments

Axe – CLI tool for interacting with iOS Simulators

github.com
3 points·by epaga·9 mesi fa·0 comments

comments

epaga
·26 giorni fa·discuss
Thanks so much! It's been an absolute blast to create and tweak.
epaga
·26 giorni fa·discuss
Continue work on my map-based WW2 Pacific submarine sim Silent Shark https://silentshark.app - I just added lifeguarding missions and am going to do my first ever "developer broadcast" on Steam tonight for the Steam Next Fest and hoping I don't screw things up...

I've been pleasantly surprised at the community beginning to get excited about the game.
epaga
·28 giorni fa·discuss
If you look at the trajectory of your stance, do you think you might reach "Uh-oh this is doing just as good a job as I can do in a much shorter time?" within the next year? I feel like that's what happened to pure coding for me, something I never ever thought would be possible.

The unreliability is something that seems like it might be a temporary early stage.
epaga
·mese scorso·discuss
Yes indeed - ARCore on Android, ARKit on iPhone - AR optimizations are crazy good.
epaga
·mese scorso·discuss
Hey! Thanks for recommending this!! That’s my app. :) pushing the tracking work off to the phone is helpful for freeing up resources on the computer.
epaga
·mese scorso·discuss
My teenage son has held multiple LAN parties this past year at our house. They are far from dead, just maybe not quite as widespread as they used to be when I was his age.
epaga
·2 mesi fa·discuss
If you join our Discord and ping me there, I can add you to TestFlight for beta testing the App Store version!
epaga
·2 mesi fa·discuss
Thanks so much for the kind words!

> How long did it take you?

It's taken about 3 months of my spare time (some evenings and a few weekend afternoons) so far.

> Is any of it vibe-coded?

I actually started the project back in February as an experiment to train myself in prompting and to see how far I could get using Codex and letting it do literally all the coding for me. It turned out, I could go all the way. I have not touched a single line of code myself (I have only tweaked some CSS from time to time). This project has led me to realizing my 20+ years of professional experience in coding are clearly worth far less than they were just a couple years ago...

> As you already stated, the browser version is a Vite/TypeScript app, but what programming language is the actual game in?

The actual game is written in TypeScript. For the Windows/Mac/Linux/Steam Deck/iOS/iPadOS/Android builds I'm using Electron to package it (which has surprised me for how well it's working even though I always kind of hated Electron...)
epaga
·2 mesi fa·discuss
Found the setting and fixed that.
epaga
·2 mesi fa·discuss
Optimized to webp. Thanks again!
epaga
·2 mesi fa·discuss
Whoops thank you! Will optimize soon.
epaga
·2 mesi fa·discuss
Note that the periscope has an expand button to make the view bigger (though if you are on your phone there’s not much more for it grow)
epaga
·2 mesi fa·discuss
Primarily because I always loved those pieces growing up, it was my first real exposure to classical music. :)

(And another reason is that it was a simple way to get some stirring music without needing to find a way to write my own.)
epaga
·2 mesi fa·discuss
Loved this idea, so I put it in the game. Check it out and tell me what you think. :)
epaga
·2 mesi fa·discuss
Thanks! I noticed that, too and will be getting it set straight. Still learning the Steamworks ropes, it's a colossal administrative tool.
epaga
·2 mesi fa·discuss
I super appreciate this feedback and don't at all take it as overly negative.

I have gone back and forth on whether to describe how to use the tools or instead to explain goals. I get what you're saying and will give this more thought.

(And the fact remains that with this many tools, it's simply really challenging to explain it in a clear and elegant way on a small device.)

Once you "get it" and know how everything works, then I think it can work well...but for something this complex, the issue is definitely going to be onboarding.
epaga
·2 mesi fa·discuss
Great feedback, thanks - and I'll think about a good way to let you just dismiss the tutorial text entirely...
epaga
·2 mesi fa·discuss
Whoops, that is a debug functionality that I accidentally left in. Thanks, fixed!
epaga
·2 mesi fa·discuss
Thanks - yeah this is a tricky problem since on the one hand I don't want to frustrate users not being able to pause/unpause but on the other hand I need to not let them unpause too soon and have the ship be in the wrong position.

Currently it should be blocking unpausing until step 7 or so... and it also should auto-pause once the ship reaches step 8(?). I did both of these things for the reason you're saying, but maybe I need to do it even more "locked down", at least for the Basic Tutorial.
epaga
·2 mesi fa·discuss
Definitely planning on getting a demo out. Which device are you on? I could add you as a beta tester if you're interested.

Edit: Also, you can add the page to your Home Screen on most browsers as a PWA app, and it's nearly like a full screen app.