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eviledamame

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Show HN: Blundle, an open-source country guessing game

github.com
2 points·by eviledamame·anno scorso·1 comments

Show HN: Blunderchess.net – blunder for your opponent every five moves

blunderchess.net
126 points·by eviledamame·anno scorso·39 comments

Autotone – A vocal pitch correction web application, like Autotune

github.com
113 points·by eviledamame·3 anni fa·17 comments

Ask HN: What unrelated fields of study pair best computer science?

2 points·by eviledamame·4 anni fa·0 comments

Show HN: Score Da Ball

score-da-ball.herokuapp.com
2 points·by eviledamame·4 anni fa·1 comments

[untitled]

1 points·by eviledamame·4 anni fa·0 comments

Show HN: I built a beatbox-to-drum translator using WASM

app.projectbeatbot.com
2 points·by eviledamame·4 anni fa·2 comments

Scaffold for a live-reloading web application that uses C and Webpack

github.com
2 points·by eviledamame·4 anni fa·0 comments

comments

eviledamame
·anno scorso·discuss
the turn order is shown at the bottom. although i do think it could be improved. adding additional highlighting around "power plays" (moving opponents piece, then immediately own piece) could be helpful
eviledamame
·anno scorso·discuss
yeah good point, something like that could definitely help
eviledamame
·anno scorso·discuss
I love that! A very similar situation was also the inspiration for this variant- a beginner friend and I wanted to play but make the game less serious and more funny
eviledamame
·anno scorso·discuss
The tricky thing about playing locally is that white and black will always alternate- so if you're not paying close attention to the turn order at the bottom, it appears as if it is playing out as normal chess. However the turn order is five normal moves, followed by two blunder-for-opponent moves, repeating
eviledamame
·anno scorso·discuss
Very true!
eviledamame
·anno scorso·discuss
My observations so far is that this game mode causes a lot of draws- because when a player gets a "power play" (moving opponent's piece, then immediately own piece) they can nullify pretty much any attack. It does seem like restricting mobility to your important pieces like the queen and rooks can be advantageous- to prevent your opponent from taking them on a "power play"

As for the turn order- it generally needs to be "odd number of consecutive normal moves" followed by two "blunder for opponent moves". I have it set at five consecutive normal moves right now. Initially, I tried three, but that was too frustrating. Your opponent had too much control over your board. I could be convinced that seven normal consecutive moves is better than five though. Beyond that, I would think that the gimmick (playing for opponent) would occur too rarely. I'm not sure though! I'm curious what others think
eviledamame
·anno scorso·discuss
there were indeed some networking issues which should now be resolved :)
eviledamame
·3 anni fa·discuss
This may be because your sample rate was not a multiple of 16000. If that's the case, a low-quality, linear resampling is applied to the input audio to make it compatible with the pitch detection model. This resampling function should be improved.

I just pushed a change that will attempt to set your sample rate to 48000 now which may improve your quality. Additionally, your sample rate will now log out in the console.
eviledamame
·3 anni fa·discuss
Yes, that should be possible, the pitch shifting is very fast. I would expect the audio to sound pretty funky if you shift beyond one octave though
eviledamame
·4 anni fa·discuss
oof
eviledamame
·4 anni fa·discuss
Great point, thanks for the feedback