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gusfrehse

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Structure and Interpretation of Classical Mechanics

en.wikipedia.org
3 points·by gusfrehse·4 anni fa·0 comments

Introduction to Quantum Mechanics

en.wikipedia.org
2 points·by gusfrehse·4 anni fa·0 comments

comments

gusfrehse
·3 anni fa·discuss
Can vouch for the quantum mechanics one. Perfectly understandable while introducing heavy math machinery.
gusfrehse
·4 anni fa·discuss
Hah wait until you find about chimarrão
gusfrehse
·4 anni fa·discuss
In my samsung you can use the "trackpad" swiping up/down. It gives Home/End functionality.
gusfrehse
·4 anni fa·discuss
Really nice, but ugh... it doesn't have english?
gusfrehse
·4 anni fa·discuss
Do you still need to get the VBIOS from the gpu and patch it manually? tbh that was the scariest part
gusfrehse
·4 anni fa·discuss
Just use cerr for debugging. It is not buffered so it always outuputs, even in unexpected crashes.
gusfrehse
·4 anni fa·discuss
or die...
gusfrehse
·4 anni fa·discuss
Maybe should be on another thread but: any weird tips for weight gain?
gusfrehse
·4 anni fa·discuss
You can apply too much math in it, it's incredible.

Computer graphics has all the matrices/spaces/quaternions that are super interesting.

Then you have functional programming and all the things that come with it.

You use binary, not decimal.

You can make graphs really easily.

And all of these are interactive.

It's just a big math playground.