In development, you don't have the privilege of using optimised culling and LODs. For rapid development, very little code is compiled & there are extra IDE tools running.
When you consider that 16GB has become the minimum requirement for modern A+ titles (with the Windows OS & background tasks squating on 4-6GB). Creating such a title might be difficult on memory limited machine.
Unreal had made some improvements in this regard recently, with direct from storage assets loading & stuff.
It is EXACTLY the type of people that are hired to make decisions, because of either nepotism or impressing with portfolio filled with overcomplicated, 3.js frontpages.
There is no soul in a human. Just a bunch of systems nudging each other to action. What people call soul is literally the same as the concept of personality. In essence, the way all systems in your body have been calibrated to exist.
I believe that the moment an artificial inteligence is going to "receive" a soul, is the moment it is going to be made to sustain itself. Either as a larger package (some bots working to keep an AI farm running) or as an individual (a bot which is tasked with not only fulfilling human desires, but also sustaining itself)
There is no soul. Just a bunch of systems nudging each other to action. What people call soul is literally the same as the concept of personality. In essence, the way all systems in your body have been calibrated to exist.
I believe that the moment an artificial inteligence is going to "receive" a soul, is the moment it is going to be made to sustain itself. Either as a larger package (some bots working to keep an AI farm running) or as an individual (a bot which is tasked with not only fulfilling human desires, but also sustaining itself)
There are far too many Asian electronic engineers for NA or EU based craftsmen to gain easy living.
You have to make a viral product and find a way to satiate the demand, to find similar success to software & AI bros.
This looks great if combined with versioning system. As part of git repor for example.
But, for general journaling, I would not trust something that does not leverage the strengths of a filesystem.
A lot of tedium is added into these games to force the player into spending real money for skips & access to content. It is a valid way to incentivize customers into paying for given service, but also means there are many time wasting repetitive tasks that can ruin the experience if one does not grasp the concept of "when the game starts getting tedions, you are supposed to pay"
Can it be used to insert content from an intranet server? It would be nice to have the ability to insert ads with company content, so people slacking at work get to involunarily learn about some opportunities or company policy.
When you consider that 16GB has become the minimum requirement for modern A+ titles (with the Windows OS & background tasks squating on 4-6GB). Creating such a title might be difficult on memory limited machine.
Unreal had made some improvements in this regard recently, with direct from storage assets loading & stuff.