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hrydgard

443 karmajoined 14 anni fa

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hrydgard
·48 minuti fa·discuss
Maybe a cache coherency issue, where data written by the CPU is not visible to the GPU, without some kind of explicit cache line invalidation, maybe on both sides? Caveat, I don't know much about the memory system on the XBox but this is a typical issue with homebrew code on consoles.
hrydgard
·16 giorni fa·discuss
Or you just go ahead and forget that big endian ever existed. It's not coming back.
hrydgard
·7 mesi fa·discuss
Well, it is what is done on several tiler architectures, and it generally works just fine. Normally your computations of the position aren't really intertwined with the computation of the other outputs, so dead code elimination does a good job.
hrydgard
·10 mesi fa·discuss
BC1-3 are like that, but BC7 is far, far more complex. The search space is huge.
hrydgard
·5 anni fa·discuss
Nothing wrong with just following a bunch of recipes. If you do it enough you'll start to internalize common things and techniques, also play around with modifying them and substituting similar ingredients.