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james_impliu

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Everyday life improvements since the 90s (2022)

gwern.net
86 points·by james_impliu·anno scorso·100 comments

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james_impliu
·9 giorni fa·discuss
PostHog | Full-Time | Product engineers, Technical CSMs, Technical AEs | REMOTE (all remote) | Hiring GMT-8 to GMT+2 PostHog makes dev tools that help product engineers build successful products.

* we have a public handbook (posthog.com/handbook) if you want to learn how we work, pay and more in complete detail.

* we are growing through more autonomy and transparency not through process.

* we have a ton of scale and a bunch of super interesting technical problems to solve

* we're building 20 more products over the next couple of years, so you could end up building one of those

* public compensation calculator! see immediately what you'd get paid

* we're hiring: product engineers, clickhouse operations engineer, backend engineers, technical customer success managers, technical account executives, developer marketers, bdr team lead, rev ops manager, and more.

https://posthog.com/careers
james_impliu
·mese scorso·discuss
PostHog | Full-Time | Product engineers, Technical CSMs, Forward deployed engineers | REMOTE (all remote) | Hiring GMT-8 to GMT+2 PostHog makes dev tools that help product engineers build successful products.

* we have a public handbook (posthog.com/handbook) if you want to learn how we work, pay and more in complete detail.

* we are growing through more autonomy and transparency not through process.

* we have a ton of scale and a bunch of super interesting technical problems to solve

* we're building 20 more products over the next couple of years, so you could end up building one of those

* public compensation calculator! see immediately what you'd get paid

* we're hiring: product engineers, clickhouse operations engineer, backend engineers, technical customer success managers, technical account managers, developer marketers, forward deployed engineers and onboarding engineers.

https://posthog.com/careers
james_impliu
·4 mesi fa·discuss
PostHog | Full-Time | Product engineers, backend engineers, Technical AMs | REMOTE (all remote) | Hiring GMT-8 to GMT+2

PostHog equips developers to build successful products by combining product analytics, feature flags, session replay, a data warehouse, CDP and many more.

* we have a public handbook (posthog.com/handbook) if you want to learn how we work, pay and more in complete detail.

* we are growing through more autonomy and transparency not through process.

* we have a ton of scale and a bunch of super interesting technical problems to solve

* we're building 20 more products over the next couple of years, so you could end up building one of those

* public compensation calculator! see immediately what you'd get paid

* we're hiring: product engineers, clickhouse operations engineer, incident response engineer, product managers, technical account managers and technical customer success managers.

https://posthog.com/careers
james_impliu
·10 mesi fa·discuss
i can remember a discussion with Cory (who built this with Eli, the front end eng) on the topic of "why do all websites consist of a collection of long scroll-y pages / is that appropriate for our business?" and we concluded it wasn't optimal.

at the time, we were trying to figure out how to add more products in without it becoming messy, and we concluded we're trying to do a lot more than just what would work well for a 1 product company (we have very extensive content for example) - we feel quite multidimensional. thus a flatter design was proving hard to do. we wanted something that could enable us to offer a very wide variety of things (like 10+ products, handbook, job board, newsletter etc)

a lot of existing websites are trying to convey what they do in <3 seconds, and all of the internet is going for that. our company doesn't fit into 3 seconds, or if it does it's annoyingly vague "a whole bunch of devtools"...! so we thought hey we'll do something that means people _will_ explore and learn what we do better. it will mean _some_ people bounce and that's ok, because those that stick will (sometimes!) love it.

as a project, it looked fun and we knew it'd stand out a lot as a way to justify it. it's much nicer and more cost effective for us to ship something 10/10 cool than go down the outbound-y sales route. we run at a 3 month cac payback period if you're into startup stats. the proviso is that only works if you go _really_ deep, so that your work actually stands out.