It's eerie how similar my own introduction to programming and business matches the author's. I started playing Runescape in elementary school (I logged many thousands of hours on the game) and eventually started programming because I desperately needed to automate some aspects of the game (my parents restricted video games to weekends only, which made it extremely difficult to meet my in-game goals). After teaching myself Java, I moved onto Android development and built a mobile app development agency that I ran throughout high school and college.
People tend not to consider the positive impacts of gaming, but I think there's something to be said for MMORPGs. Runescape has a complex economy, captivating story telling, and complex inter-player dynamics - in other words, a consequence-free playground that prepares kids for real life.
When I first started playing the game, I remember spending many hours aimlessly walking around. It felt like I was an explorer of old; I'd come across something new every hour. That feeling persisted throughout the years as I unravelled new experience after new experience: learning to become a merchant, joining a clan, killing a challenging boss for the first time, and so on. Compared to the day-to-day boredom of middle school and high school, perhaps it is only natural that kids gravitate to these online worlds.
People tend not to consider the positive impacts of gaming, but I think there's something to be said for MMORPGs. Runescape has a complex economy, captivating story telling, and complex inter-player dynamics - in other words, a consequence-free playground that prepares kids for real life.
When I first started playing the game, I remember spending many hours aimlessly walking around. It felt like I was an explorer of old; I'd come across something new every hour. That feeling persisted throughout the years as I unravelled new experience after new experience: learning to become a merchant, joining a clan, killing a challenging boss for the first time, and so on. Compared to the day-to-day boredom of middle school and high school, perhaps it is only natural that kids gravitate to these online worlds.