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klmadfejno

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klmadfejno
·5 anni fa·discuss
I was looking at that but saw so many reviews stating that the rear speaker connections didn't work well and got scared off. I got a sonos arc and speaker set instead.

My setup runs to a projector with no eARC support. I found this thing which splits a signal directly from source into two paths with eARC support. Haven't tried it yet, but optimistic that it'll work.

https://www.amazon.com/HDFury-HDF0160-Arcana/dp/B08DF7GRCB?r...
klmadfejno
·6 anni fa·discuss
I do this, and it does work, but it doesn't seem to learn that I don't want to see generic youtube garbage.

I'd love for it to learn that anything with a shocked face thumbnail and CrAzY question for video name is not desired.
klmadfejno
·6 anni fa·discuss
They could probably infer that if I'm watching comedy,and the last 5 videos were comedy by the same artist, I don't want to watch some guy's channel about bassists that they've tried to get me to watch 100 times prior.
klmadfejno
·6 anni fa·discuss
Over a database of videos they don't own? That changes rapidly in ways they can't control?
klmadfejno
·6 anni fa·discuss
I use YouTube infrequently. Usually for binging random content like comedy sketches or speedrunning. No matter what I'm on, there's always a few videos in my recommendations that make no sense and look like trash. Not generically, but specific videos that ALWAYS appear. One of them is "I PAID FIVE BASSISTS ON FIVR TO PLAY AN IMPOSSIBLE BASSLINE"

...

Why is this so bad? What are your hundreds of data scientists doing?
klmadfejno
·6 anni fa·discuss
Hmm, well Dead Cells is a roguelike castlevania and fairly unique in that regard. Rogue Legacy 1 and 2 are probably a good match.

I'd put Risk of Rain down as the one of the best generic rogue action games to recommend. The first one is a 2D shooter. The second one is a 3D shooter and is especially good for online co-op. I would recommend starting with the second one.
klmadfejno
·6 anni fa·discuss
I've played through a half dozen roguelikes to completion of the final (final) boss of whatever it offers. Off the top of my head, Dungeon Crawl, 20XX, Enter the Gungeon, Binding of Isaac, Risk of Rain 1/2, Signal Decay, Dead Cells. It's an indie friendly genre in that it enables lots of gameplay with limited content. But the design trope you've mentioned is waning on me. Most of these games have compounding benefits of good play early in the game to game state near the end, an hour later. Most of these games are easy to play for the first 80% and then quite challenging for the last 20% (BUT, it's still easy to mess up and so early penalties feel really bad). And so it's really frustrating playing them if the first half of your run just feels ok because you're inclined to think it's better to just restart.

Enter the Gungeon was the absolute worst offender. Rare health restores at every level meaning you need to play well even on easy early levels. Hugely important max hp boosts granted only for flawlessly completing each level boss. Items have no indicator for how useful they are unless you get a feel for them or look them up, then have a bunch of hidden synergies which are also unexplained; and even then you have no agency in getting other items to make your crappy loot more viable than permanent garbage. And lastly, a single rare item which doubles the length of a run but vastly increases your chances of long term success.

People love rare OP combos but they kind of suck.

I'd rate Risk of Rain 2, Dead Cells, and Dungeon crawl having the best implementations of this.