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litenboll

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litenboll
·5 mesi fa·discuss
I can buy that argument, basically what you are saying is that the intention is that you need to keep yourself "two bad pieces" ahead all the time. It caters to a more hardcore audience, which is totally fine :)

Thanks for the discussion, I think you have a very good and open mindset. Good luck!
litenboll
·5 mesi fa·discuss
Thanks for the answers! I just want to point out that I don't think a reminder to use powers is enough. Right now you can lose on the next piece after using a power since it resolves it before you get the chance, which feels unfair. I think you should have the option to use a power as a last option always. It's technically one of your available moves, so it shouldn't matter that the piece you are on doesn't fit, in my opinion.
litenboll
·5 mesi fa·discuss
Very nice job, got hooked immediately!

Some feedback/thoughts:

1. I don't think the current approach to difficulty is fun, its just feels limiting without any interaction or ways to turn it into an advantage. Some other ideas would be to have non-tetris pieces that are more difficult to place (but might be very good if you find agood placement), or temporary board obstacles that you can work around until they are gone/removed. Or pieces that do something else when placed like become obstacles until adjacent pieces are cleared. There are many ways to find a more fun difficulty approach :)

2. As others have pointed out it's frustrating to lose when you have "powers" left

3. The difficulty progression vs leaderboards are not clear to me. Am I only competing against players in the same difficulty? Can I choose a lower difficulty? (I would rather get the difficulty from competition than the fixed blocks on board)

4. Getting "holes" in normal tetris feels a lot less punishing than in your game. Here it almost feels unrecoverable at times. I don't have suggestion, and maybe it's not even a problem. Just wanted to mention it.

5. The powers feel a bit "meh". They are useful sure, but seem pretty similar in a way.
litenboll
·5 mesi fa·discuss
Great idea, simple and effective. Tiny bit of feedback: seems like some listings use "unit count" for the number of balls, look at the most expensive listing for an example. Annoyingly the second most expensive balls have the number of dozens in the unit count instead.
litenboll
·9 mesi fa·discuss
I think what people usually mean is "scary" or "it's easy to mess up". Git is very easy to use until you mess up, then it can become complicated, and certain actions may have devastating consequences.

Two examples from recent memory:

Someone merged the develop branch into their branch, then changed their mind and reverted the merge commit specifically (i.e. reversing all the incoming changes), then somehow merged all of this into the develop branch, undoing weeks of work without noticing. I had to go in and revert the revert to undo the mistake. Yes they messed up, but these things happen with enough people and time.

Another very interesting issue that happened to a less technical person on the team was that their git UI somehow opened the terminal in the wrong folder. They then tried to run some command which made git suggest to run 'git init', creating another git repo in that wrong location. Fast forward some days and we had an issue where people had to clean their repos, so I was in a call with the person helping them run the clean command. The UI opened the wrong location again, I helped them put in the command and it started cleaning. The problem was that this git repo was essentially at the top level on their disk, and since was a fresh repo every single file was considered a new file so it tried to delete EVERYTHING on their disk. This was of course mostly my fault for not running git status before the clean command, but this potential scenario was definitely not on my mind.
litenboll
·9 mesi fa·discuss
According to what law exactly?
litenboll
·9 mesi fa·discuss
That article has no real arguments for the bias. And if you are trying to make a point, at least to to cite a somewhat neutral source, Elliott Abrams is very pro-Israel.

You could also argue that for such as small country Israel has managed disproportionate amounts of suffering and should be treated thereafter. I'm so sick of people taking the Israeli side as if they are some innocent nation being harassed by Hamas. They are ruthlessly killing Palestinians and the world is mostly acting as if this is a proper response to a single incident killing just a fraction of people. What Hamas did on the 7th of October 2023 was terrible, what Israel has done since then is way way way way worse, not even comparable. And going back in history it looks the same. AI and HRW is taking a stance against these terrible crimes, while the rest of the world is cheering on.
litenboll
·9 mesi fa·discuss
Source?
litenboll
·9 mesi fa·discuss
They are replying to talking points of the dairy industry.
litenboll
·anno scorso·discuss
Same story for me at a game studio bought by Microsoft. It was simply not worth the hassle. As an employee I still had to sit through the same customer support as anyone else, talking to some person at an Indian call center with a bad line. After some failed attempts I just gave up and lived with my misspelled address.
litenboll
·2 anni fa·discuss
Very cool to see someone actually making a game in their hobby engine!

Regarding the asset prefetching, you mention that they are loaded lazily. Maybe I'm misunderstanding but to me prefetching and lazy loading are the opposite (i.e. you would prefetch during a loading screen in order to avoid loading things on demand since it could affect the game loop). Could you elaborate?
litenboll
·2 anni fa·discuss
Do you know they don't? Otherwise I would assume they have dumb incentives like that. In my previous company the legal team measured the number of "takedowns" of countefeit merch etc. as a key number. I assume this helped to hurt their effort to prevent counterfeit in the first place.