I would say that depends of the company's legal form. If you have an "AG" or "GmbH" you get double taxed anyway, one time the company and than again your salary. So if you have an Estonian equevilant of a GmbH/AG your company will get taxed by Estonia and your salary by Germany. The Estonian E-Residency Website at least confirms my assumption but in case of Germany I could be very well wrong of course...
Yes, I see scaling as the biggest problem. Instead of developing one service for potentially 7 billion users, you're building 10 services for maybe 1 to 10 million users each. It would probably come down to patching together open-source solutions like Keycloak, Immich, FreeTube, Flarum, etc. I find atproto, on which Bluesky/Eurosky are based, particularly interesting.
I'm not so sure whether bullying is really a big problem. In such a regional environment, it makes little sense to appear "anonymous." You might not want your name and address publicly available, but if you comment on the popular parties and clubs, neighborhood happenings, etc., people who know you in real life will naturally recognize you. Ultimately, it comes down to how the local population operates.
What keeps going through my mind regarding this topic is that we have Instagram for pictures, YouTube for videos, Reddit as a forum, Twitter/Bsky as a microblogging service, and so on. But what if we focused on locality again? What if each city/region had its own virtual meeting place for pictures, videos, forums, microblogging, and so forth? I don't mean a "super app" that simply divides things regionally, but rather that each regional center builds its own Hangout.
I realize that this sounds fantastical, and I don't know how something like that could be implemented in the current situation. It's more the idea that while Facebook and similar platforms allow us to see content from people all over the world, we completely miss out on what's happening in our own local area.
> A Rust reimplementation of pylint that produces byte-for-byte identical output — 15–2300× faster (median ~85×).
> prylint is not "inspired by" pylint. [...] Where pylint has bugs, prylint reproduces them. Where pylint crashes, prylint reports the same crash message.
> A Rust reimplementation of pylint that produces byte-for-byte identical output — 15–2300× faster (median ~85×).
> prylint is not "inspired by" pylint. [...] Where pylint has bugs, prylint reproduces them. Where pylint crashes, prylint reports the same crash message.
This looks very strange to me. There's no paper or explanation as to why the output should be identical to the real Pylint. Looking at GitHub, all the commits are by Claude, and otherwise, adamraudonis doesn't seem to have any connection to anyone else.
I don't want to accuse anyone of anything unjustly, but this post seems more like a kind of malware SEO. Is this project legit?
I would say you Americans are more into gambling while in Europe fan violence is a bigger topic. Like just last week, after PSG won the Champions League title, there were cars burning in Paris:
I don't think the unstructured format directly contributes to the playing strength but rather attracts more player to play in a local club. Even in the town where I life with less than 100'000 people there are 10 clubs, 168 teams and nearly 3000 (mostly semi-professional) soccer player. Of course not all of them are young anymore but extrapolate this numbers to the population of a country it becomes a huge talent pool available for the major clubs.
And compared to the US there is a far more dense competition as any state has its own national league and on top are the Champions, Europe and Conference league. So every major soccer team plays in a national and a europene league at the same time and thus the players get of course much more routine.
They don't even implement their logic gates within the normal game mechanics but with scripting some bit-goats in the editor. So the AoE2 Engine is just a graphical representation of their script.
But my favorite is this one:
"Corollary 1 (AoE II is Turing-Complete). Let I be an instance of AoE II with two players p0, p1. Assume p0 has two markets, a town centre, a trade cart, six villagers, and five farms; while p1 has a scout unit and only attacks p0’s buildings. Then if I has no time or size limits and the terrain allows for buildings everywhere, the game session in I is Turing-complete."
Why being so explicit about the setup with no further explanation? Isn't it anymore turing complete with seven villagers and six farms? Is it even possible that a player can trade with himself?
All I see is some confusing talk about bit-goats and a player who attacks with his scout while the other trades and builds new buildings. Why does it matter that there is an infinite gold supply if the logic is scripted with bit-goats in the editor anyway? I mean if they mechanic is turing complete thats completely unrelated to how you can script with the editor.
Okay, but I don't think Kiriakou would explicitly admit if the US spied specifically on Israel.
I think at most we get a indirect "confession" like Andrew Bustamante gave in some podcasts like here, where he answers to the question if the US spies on the Mossad that everybody spies on everybody and than distract to the case were the US was caught spying on (it's ally) Germany:
https://www.youtube.com/watch?v=mZklvHVsaT4
PS: I guess at the end you didn't spy until you were caught spying.
I guess Google implements more / stronger guard rails than Alibaba and thus confuses these small models. At least this was my impression with Gemma3 models where it often said that the image contains some nudity / sex scenes and therefore it cannot give a description of the image. Never understood the point of this behavior....