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mal10c

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mal10c
·2 mesi fa·discuss
I have an almost identical story. I wrote a few games: snake and a choose your own adventure fantasy thing. And likely others that I can't remember, but yeah, I had a teacher tell me basically the same thing. I was pretty sad because those really took a lot of time.
mal10c
·4 mesi fa·discuss
I totally agree with this! I've spent a career learning and making software of all types. I started with DOS 4, worked through VB6, and so on. Now I think more broadly and my mind is always thinking of new ideas, but with a family, it's tough to find time to create some of these. I know what the software needs to do and even what it should look like. I know the acceptance criteria and what will and won't work, so Claude has been great just being an extra set of fingers. I use it to create all sorts of projects that I would never have time to make with my busy schedule, and it's so much fun!
mal10c
·6 mesi fa·discuss
reticulating splines
mal10c
·6 mesi fa·discuss
I agree with your thought process. Factoring in antenna type and reflections also causes difficulties when explaining concepts like super position. The sinusoid is a good illustration of what a given receiver might detect at some location (X,Y,Z). A more accurate way to show that may be a light source fading on and off to match some frequency (below THz). Then factoring in the speed of light, at time zero, the light will be off, at some arbitrary time 1, the light will be illuminated at 0.25 (scale goes up to 1 here). The light energy peak at time 1 is at the light. Then at time 2, the light goes up to 0.5. That means that the 0.25 light is now 1 unit away from the light while the 0.5 is at the light. Step to time 3 and the light goes up to 0.75, meaning 1 unit from the light, the light is at 0.5 and 2 units from the light, the light is dimmer at 0.25. This repeats with the light hitting 1.0 then falling back to 0.75, then 0.5, etc. The movement of light is key and I think that's what is often either misunderstood or just not considered enough.
mal10c
·7 mesi fa·discuss
I really enjoy posts like this one because I always learn something. Sure the whole program can be written using bitwise comparison or modulus, but that's not the point. The thing I learned is how to map that into address space! That's a cool trick!
mal10c
·7 mesi fa·discuss
I don't understand how to use this, but it does touch on an interesting topic. I want to create interactive and animated diagrams. I normally use either Draw.io or plantuml. My goal is to better teach folks about the systems I'm building, through better visualizations. Something like IcePanel (which is way too expensive) sort of shows flows, but I'd like to have full control. Does this tool claim to support something like that? If not, are there options out there that I don't know about?
mal10c
·8 mesi fa·discuss
Honestly, if it ran Affinity photo and SilverFast, I'd be happy to pay that. Same goes for Linux, whatever can run those!
mal10c
·5 anni fa·discuss
I love Plantuml. This and xmind are my two favorite tools. Has anyone ever heard of a vscode plugin that will render the plantuml scripts into images and embed them into code? I'm thinking of a program (c, c++, java, python... whatever) that has plantuml in a comment. the plugin could render that as an image and show it in place of the comment. then it could provide an "edit" button to view/edit the comment.