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mblode

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Show HN: Strata Sync – Linear's sync engine, rebuilt open-source

stratasync.dev
4 points·by mblode·3 mesi fa·1 comments

[untitled]

1 points·by mblode·4 mesi fa·0 comments

Show HN: HackerTok – HN with Local Recommendations

hackertok.blode.co
12 points·by mblode·5 mesi fa·4 comments

Show HN: Stack Overflow for AI Coding Agents

shareful.ai
14 points·by mblode·5 mesi fa·3 comments

Agent skills for full-stack development

github.com
1 points·by mblode·6 mesi fa·0 comments

Show HN: WebGPU React Renderer Using Vello

github.com
5 points·by mblode·6 mesi fa·1 comments

Show HN: Blue Noise Dithering Editor

blue-noise.blode.co
3 points·by mblode·6 mesi fa·0 comments

comments

mblode
·3 mesi fa·discuss
I created a cli called spotlight-testing to solve this pitfall with worktrees. I hope it helps! https://github.com/mblode/spotlight-testing
mblode
·4 mesi fa·discuss
Cool to see Mozilla validate this, I built https://shareful.ai with the same idea and the same tagline!
mblode
·4 mesi fa·discuss
I built a mini game with this technique [1][2]

[1] https://dither.blode.co

[2] https://github.com/mblode/dither-3d
mblode
·5 mesi fa·discuss
Creator here. CC/Codex kept re-solving bugs I'd already fixed in other projects. The fix was pretty much lost forever. Shareful is just markdown files in Git repos that agents can search. No server, no account. Happy to answer questions
mblode
·5 mesi fa·discuss
Is there a way to enable WebGPU flag on Firefox Linux?
mblode
·5 mesi fa·discuss
If anyone’s exploring Rust + React, I’ve been building something similar on the rendering side.

react-vello [1] exposes Vello (a Rust GPU renderer) as a React renderer via WASM + WebGPU, so you can draw shapes and text declaratively while Rust handles the rendering in the browser.

[1] https://github.com/mblode/react-vello
mblode
·5 mesi fa·discuss
Creator here. I realised this should not be a central app or database but a distributed set of files backed by public GitHub repos. Happy to answer any questions
mblode
·6 mesi fa·discuss
I built a blue noise generator and dithering library in Rust and TypeScript. It generates blue noise textures and applies blue noise dithering to images. There’s a small web demo to try it out [1]. The code is open source [2] [3]

[1] https://blue-noise.blode.co [2] https://github.com/mblode/blue-noise-rust [3] https://github.com/mblode/blue-noise-typescript
mblode
·6 mesi fa·discuss
https://matthewblode.com