My memory from classic Mac OS is that pushing the keyboard soft-power key brought up a system-modal dialog asking if you wanted to shut down, restart, or cancel, a dialog with exactly the same design as: <http://www.christianboyce.com/page25/files/tipofthedayjulyth...>
That would obviously not be compatible with a server, maybe if soft power was just constantly held down starting from boot that dialog wouldn't show up?
At this point that would be a 2018 Mac mini, which can only run Sequoia (which will be out-of-support at the same time as Homebrew drops Intel support).
If you want Intel support, MacPorts still runs back to Leopard.
Virtualization.framework just gained USB passthrough support in macOS 27. It might be a niche feature for containers to add, but other VM software will likely add support soon.
I would consider HFS+ to be a legacy filesystem at this point, something you shouldn't use without a really good reason (interop with pre-macOS 10.13 machines being the only one I can think of).
Note to the author: did you file an Apple feedback for this? You should put that FB number in your post and the GitHub repo, it will ease the process for any Apple employees who see this and want to get it fixed.
Right, that’s why you get a simpler yes/no dialog for notifications, and a conplex “navigate to this settings pane and click a separate button” flow for a keylogger
I feel like that's true for early/mid-90s games where the PC version targeted DOS (+ the varied universe of PC video/sound hardware), and the Mac version could just target the much more uniform Mac platform.
But SimCity 3000 is from 1999, and the PC version was a normal Win9x game. I own (still have the CD) the SimCity 3000 Mac port, and it is not very good. Maxis didn't port it themselves, it was done by Software MacKiev. System requirements were quite high for the time, it was sluggish, often unstable, and the file open/save dialogs reused the Windows-style dialogs which was very awkward.
WinCE 6 Platform Builder was based on Visual Studio 2005 I think.
Building applications for WinCE 6 was also only supported with Visual Studio 2005 or 2008, which put a hard cap on available language features and development OS support. I had the thankless job of trying to port C++ code from Linux to WinCE 6 in 2014, and even then VS2008 felt way behind.
No, those need to stay (at least the ones needed to run the targeted "old unmaintained games"). What can go is all the x86_64 slices of system binaries (i.e. bash, perl, etc etc)
Evidence that NVIDIA has even been trying? My understanding is that Apple didn’t allow 3rd parties to write graphics drivers past 10.13, but they could’ve done a non-graphics driver like this.
I believe it was the first RISC that Apple prototyped building a Mac around, including a 68K emulator. IIRC from Gary Davidian’s CHM oral history, it was corporate dealmaking that led to AIM and PPC more than any technical negatives for the 88K.
The report says it broke when updating from macOS 15 to 26, so not a minor patch update. I'm a bit surprised no one noticed this earlier though, since 26 has been out since September and in beta since June.
That would obviously not be compatible with a server, maybe if soft power was just constantly held down starting from boot that dialog wouldn't show up?