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nicbarkeragain

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UTF-8, Explained Simply

youtube.com
3 points·by nicbarkeragain·9 mesi fa·0 comments

[untitled]

1 points·by nicbarkeragain·12 mesi fa·0 comments

[untitled]

1 points·by nicbarkeragain·anno scorso·0 comments

How Clay's UI Layout Algorithm Works

youtube.com
9 points·by nicbarkeragain·anno scorso·0 comments

Data Structures, Explained Simply

youtube.com
1 points·by nicbarkeragain·anno scorso·0 comments

Tips for C Programming

youtube.com
1 points·by nicbarkeragain·anno scorso·0 comments

Hashmaps and Dictionaries, Explained Simply

youtube.com
2 points·by nicbarkeragain·2 anni fa·0 comments

comments

nicbarkeragain
·2 anni fa·discuss
I've fixed it up :)
nicbarkeragain
·2 anni fa·discuss
Author here - apologies that the site didn't work correctly for you. Just OOI did it default to the Canvas renderer when you first opened it?
nicbarkeragain
·2 anni fa·discuss
Author here. I'm sorry that it performs poorly on your machine - if it makes any difference, it's the rendering that is slow, not the layout. The HTML examples are more meant as a demo than anything else, as the library actually doesn't do any rendering itself at all, it's exclusively a layout tool. I'm honestly not sure why the performance differs significantly between machines - I'm on an M1 mbp / firefox and it scrolls at 120 fps for me.
nicbarkeragain
·2 anni fa·discuss
Author here - yes you caught me. I'm building an asm IDE in C (which is why I ended up building this layout library in the first place) and the screenshot is from that application, specifically while building a NES game for Pikuma's NES/6502 course :)
nicbarkeragain
·2 anni fa·discuss
Author here, thanks for pointing that out - I'll implement it now.