At one point it was definitely not so deep... carriers were literally looking at the IP TTL and seeing whether it was a recognised value from the phone or a few hops less than one of the common defaults, in which case it was considered tethering traffic.
You could spoof it by finding out your mobile's TTL, overriding the TTL in the connecting device to be one higher than the mobile.
Great to see you posting on HN! I still remember making the decision to replace Crunchy Data PGO. CNPG was newer and smaller at the time, so maybe riskier, but seeing the way your team had responded to issues, had a real engineering mindset and clear knowledge of how PostgreSQL should be operated made it an easy choice!
Thank you for your efforts, I hope the balance of commercial and community works out well for you, the product is great.
Totally agree with you there, as much as I love to hate non-transferability, revokable licenses, permanent VAC bans on accounts that got hacked, I still find Steam the most convenient path to "owning" games in one place.
The Linux work done for Steam Deck is fantastic and I do credit their efforts with inspiring others to work on similar projects that extend and complement what Valve achieved. Much of the hard effort did go into Windows games on Linux before Valve looked at it; everything the WINE project, Codeweavers did, gaming via Lutris since 2009, however Valve have definitely been a force multiplier.
Trust is earned and I think Valve are doing pretty well on that front, especially when you look at the differences to other PC stores, Ubisoft, EA, and to some extent Epic. GOG and Itch are very different beasts.
To some extent I miss the time where Steam was totally curated, you had to make an impact to get your game on the platform, back before it was a free-for-all of shovelware and low-effort slop. Occasional controversies aside, at least on Steam the tools / marketing funnel are there to keep the popular games at the forefront of the store whilst also being fairly open to allow devs to publish without being the chosen one.
Is there a danger of doing to games what Spotify has done to music? Maybe, but I reckon the super deep-discount sales have calmed somewhat and are happening later in game's long-tail part of the lifecycle or used as promo for sequels.
There are plenty of publishers that choose to mainly avoid going that route, often the traditional established publishers with console outlets they don't want to cannibalise, for example Sony and Konami.
We use Barman inside Kubernetes via CloudNativePG's plugin, as it is the default backup plugin.
Barman has always been solid for backup and restore, however configuring backup in CNPG is a little more interesting - WAL limits need to be set carefully or you just end up filling WAL volumes and the database becoming unavailable.
I remember switching from Win95 to NT4.0 just to be able to use SoftICE properly under Windows without all the stability problems, it was an incredible time! SoftICE felt like absolute wizardry at the time.
Did you use SELECT FOR UPDATE at all, or just never had to update dependent data? If the complex operations are implemented using stored functions / procedures then the a transaction is implicit.
If the data is fairly straightforward like just one-to-many CRUD with no circular references, you would be able to do it without transactions, just table relationships would be enough to ensure consistency.
Yes, you're right, the last sentence is definitely a mistake on my part, I should have written less! Thanks for the links, paulirwin's sibling response is helpful too.
We had code using WCF and AppDomains that were always out of scope for .NET Core. WCF has a Core replacement now that is not quite one-for-one but AppDomains will never be supported in .NET Core / .NET 5.0+ and would indeed have to stay on 4.8 / 4.8.1 if they were still running.
Yes, you are right, if you are on 5.0+, however the 4.x stuff is definitely out of support.
Sorry, I did not know they had actually brought non-Core ASP.NET forward into 5.0+, but it makes sense given how much of .NET Framework they continued support for and how much ASP.NET and Forms stuff is still around in enterprise with no budget for bringing it forward.
Totally agree with breaking the chain though, we moved to Core around 2.0 and never looked back, as an ecosystem it is so much better.
There is no .NET Core or .NET Framework since .NET 5.0 in 2020. Maybe you mean ASP.NET Core, but then there is no ASP.NET Framework so the comment still does not make sense to me.
The vulnerable component is ASP.NET Core, which did not change name when .NET dropped the Core name to distinguish it from legacy ASP.NET.
--- edit: cut here - the sentence below is incorrect! ---
If somehow you were still using legacy ASP.NET / Framework 4.8 etc, you have much bigger problems - legacy ASP.NET has been unsupported since 2022 so will definitely not be receiving security updates.
In my experience tc is only designed to work in one direction, so I had to use a separate VM, place that machine between the test host and the rest of the network, then enable TC on both interfaces.
I used tc on a Linux VM between two hosts to simulate loss, latency and bandwidth limits. Two interfaces, I think TC only works in one direction per interface so you have to enable it on both interfaces to get delay in both directions.
You could spoof it by finding out your mobile's TTL, overriding the TTL in the connecting device to be one higher than the mobile.