> How is it difficult to get someone to install something for a test run when like 90% of app installs are test runs?
The link you shared does not provide any statistics about the amount of installs relative to didn't-installs. It only deals with the set of people who have already installed, which says nothing to prove or disprove the point in contention (that increasing the set of people who have installed at all is difficult).
> So you're saying it's difficult to get someone to install your app at all
Yes [they are].
> and that has nothing to do with your product or your marketing, but it has something to do with the technology?
Based only on what they wrote, not necessarily. They only seem to be saying that the statistics you provided do not support your conclusion:
>> you're going to be hard pressed to get people to install your app just to try it out
> In fact, the statistics prove[1] that this is false. Most app installs are to try it out, and promptly delete it. Most users will delete your app shortly after installing it.
The link you shared does not provide any statistics about the amount of installs relative to didn't-installs. It only deals with the set of people who have already installed, which says nothing to prove or disprove the point in contention (that increasing the set of people who have installed at all is difficult).
> So you're saying it's difficult to get someone to install your app at all
Yes [they are].
> and that has nothing to do with your product or your marketing, but it has something to do with the technology?
Based only on what they wrote, not necessarily. They only seem to be saying that the statistics you provided do not support your conclusion:
>> you're going to be hard pressed to get people to install your app just to try it out
> In fact, the statistics prove[1] that this is false. Most app installs are to try it out, and promptly delete it. Most users will delete your app shortly after installing it.