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petersonh

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Show HN: Adding playable bots to a multiplayer game with OpenClaw

hovertag.io
1 points·by petersonh·5 mesi fa·1 comments

Show HN: Come check out my game I'm live testing

hovertag.io
1 points·by petersonh·5 mesi fa·1 comments

Show HN: I built my first multiplayer web game

hovertag.io
2 points·by petersonh·5 mesi fa·0 comments

Show HN: Pixels.style – Now with vector-style "pixel art" + watercolor blending

pixels.style
5 points·by petersonh·6 mesi fa·0 comments

Show HN: Pixels.style – a tiny watercolor-style pixel art maker

pixels.style
8 points·by petersonh·7 mesi fa·5 comments

comments

petersonh
·4 mesi fa·discuss
if you really love CS - there's a future in it. If AI becomes the new substrate for civilization, we'll always need people who fundamentally understand how these systems works to some degree.
petersonh
·4 mesi fa·discuss
I've been building a little io style game since Christmas, it's been fun!

https://hovertag.io/

My kid played it, and didn't stop for 45 minutes so I think that's a win :-)
petersonh
·5 mesi fa·discuss
Quick context on the bots.

I tried standard LLM-based approaches first, but iteration was slow and the bots never felt consistent or aware of real-time game state.

OpenClaw sped up the feedback loop a lot and handled game context much better by operating over structured actions instead of free-form text. The result is bots that actually play the game using the same mechanics as humans.

They’re still imperfect, but good enough to make the game feel alive. Happy to answer questions.
petersonh
·6 mesi fa·discuss
Thanks! Appreciate the encouragement
petersonh
·7 mesi fa·discuss
It's no secret! I used Tyler Hobbs' method which has a great write up here:

https://www.tylerxhobbs.com/words/a-guide-to-simulating-wate...

Then I tweaked it until it look good for use in my app.
petersonh
·5 anni fa·discuss
LOL trying to watch the keynote but keep getting asked to login to Facebook and then since I don't have an account, I get the boot. I think that about sums it up.