Just so I understand your objection, they are woke because in the game one of their studios made, the woman in the game wasn't attractive enough for you?
No obviously not. But this is silly framing because there are so many things we do because it increases the effort for bad actors to do bad things. We close and lock our doors not because it prevents break-ins, but because that is a barrier that makes breaking in more inconvenient.
I totally intended to say "let's not pretend that ... will NOT be able to". Typo and poorly worded, my mistake. I completely agree that the prior experience significantly amplifies what you can do with an LLM over someone without experience.
I take amphetamines prescribed by a doctor for ADHD, and without them I am considerably less effective. And the same way your amphetamine analogy doesn't work, I think it similarly doesn't work for LLMs either. At the end of the day if you are more effective with something than without it, it would be silly to avoid it out of some sense of "purity".
> It's a pretty high moat getting into stuff like simulation software
I'm currently working on a simulation/game about space and orbital mechanics. I have a lot of software experience, I know how to build large projects and architect my code, and I know how to to test the end result to ensure I'm getting what I want. But I also don't have a strong math or physics background. In my experience, Claude (Opus 4.6+) has had no issues writing any simulation or game related math code. And the key thing is, I don't need to have a PhD in astrophysics to verify interactively and visually that everything is working as I expect to. I just have an interest in space, and a basic understanding of the physics involved.
> it's often applied mathematicians and physicists turned devs that work on this stuff.
It's true that this has been the case, but I also would not have been able to implement what I'm doing now without these models (at least without dedicated a huge amount of time on learning all of the physics and math). So I think this domain specific knowledge is becoming less of a moat than people realize. At least that's my perspective on the specific area I'm working on, but I don't have a hard time believing it extends to other domains, provided there is ample information about them online to have trained on.
You answered your own question... you are needed to tell it what to do. Let's not pretend that someone with prior software skills will be able to produce larger scale and/or higher quality work compared to someone with no experience.
I don't understand why someone would go through the effort to prompt that when the comments it suggested are total garbage, and it seems like would take similar effort to produce a low quality human written comment.
This feels like an incredibly disingenuous comparison and I suspect you know that. But just to play along, real artists had to design the character models, real filmmakers had to decide which shots to capture, real editors had to put that together to make a cohesive story. Also they almost certainly went through color grading after having completed the rendering, so the colors are certainly selected by humans to produce a nice looking composition.
That's fair, though I never implied that there were no side effects. The part I was trying to point out in the quote was the mention of it being addictive which is not really supported, nor is that mentioned in the article.
How can you believe it's both "no better than placebo" but also that it's "going to have his brain chemistry altered and essentially be addicted to a drug". SSRIs are not considered addictive, though people can develop a dependence if it provides them significant improvement.
This seems like a you problem. I have quite a few repos made before using "main" was the default in GitHub or Git. I have not changed them, and I have never spent more than 5 seconds thinking about it, let alone worrying about being considered "less of a person" because of it.
Interesting you mention jumping spiders, I just saw a rather interesting video talking about exactly this and includes some interviews with scientists involved in some of these experiments [1]. One interesting fact I learned is that they have a sense of numeracy, and can distinguish between one, two and three-or-more objects.