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quaunaut

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quaunaut
·22 giorni fa·discuss
Ignoring the ironically missing way to respond to the post beyond the consult page, this is something I used to reliably do, for exactly this reason:

> First, it’s positive and affirming in the aggregate. Despite its scale, the internet can be a lonely place. Most creators create in a vacuum. ... Leaving something adds a little humanity to the internet.

I think I'll try better to re-establish this habit.
quaunaut
·2 mesi fa·discuss
What cases was it saying it was lying? An average and a median can be drastically different without the average being false, right?
quaunaut
·2 mesi fa·discuss
While interesting, I get a few questions from this:

- As another commenter said, this is a known disadvantage of averages. I'm curious if it's possible to get a median result from per-individual averages. I'm not familiar enough with how this research is done to get a result.

- Was any effort made to re-test individuals in a second/third/etc session, showing consistent patterns to the brain activity? I know it was consistent within a session, but I'm curious if it might change week over week.
quaunaut
·4 mesi fa·discuss
Except it's not something you can really accurately assess before you start working somewhere.
quaunaut
·4 mesi fa·discuss
Are you serious? This is the kind of thing you'd ask a clarifying question on and get information back immediately. Further, the huge overreaction from Hegseth shows this is a fundamental disagreement.
quaunaut
·4 mesi fa·discuss
In what business is everyone in the company going business class?
quaunaut
·8 mesi fa·discuss
This reads as if it isn't trivial to have an HTTP API for your public API in Erlang/Elixir, which is weird. Sure there isn't an included HTTP API for Erlang processes, but why exactly would you want one? They're not for the public internet, as their an implementation detail of your system. The majority of what they're capable of just isn't relevant to the public internet.
quaunaut
·8 mesi fa·discuss
> Lets count the number of comercial sucesful released games that don't use mutability or object orientation.... > > I can't find any.

They use it, but the best tend to minimize mutability. And as for object orientation- merely 'having classes' is not the same thing.
quaunaut
·8 mesi fa·discuss
It's a normal part of scaling because often bringing in the new technology introduces its own ways of causing the exact same problems. Often they're difficult to integrate into automated tests so folks mock them out, leading to issues. Or a configuration difference between prod/local introduces a problem.

Your DB on the other hand is usually a well-understood part of your system, and while scaling issues like that can cause problems, they're often fairly easy to predict- just unfortunate on timing. This means that while they'll disrupt, they're usually solved quickly, which you can't always say for additional systems.