> This isn't the death of open source. It's the death of the global village were everybody can freely roam and it's easy to interact. It's the resurrection of small, social, trusted communities. I hope this spreads to all of the internet.
This is definitely a microcosm of what's happening to the entire Internet.
I did this exact same thing for porting a compiler from one language to another with Codex. I run tests at every step, and verified that bytecode output was byte-for-byte identical. I was very impressed at the results, and this is coming from someone who's always pointing out issues with AI programming.
My favorite benchmark for LLMs and agents is to have it port a medium-complexity library to another programming language. If it can do that well, it's pretty capable of doing real tasks. So far, I always have to spend a lot of time fixing errors. There are also often deep issues that aren't obvious until you start using it.
It's worth noting that many, if not most, games on Steam don't have DRM. You can often just take the .exe files out of them and play. Sometimes you need a polyfill for Steam's client API, but that's usually it.
Sometimes it's nice to know that something will run and compile reliably far into the future. That's a nice thing to have, and wide support for the language and its relatively unchanging nature make it reliable.
This is definitely a microcosm of what's happening to the entire Internet.