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raymond_goo

253 karmajoined 13 anni fa
Likes Java, Dart, TypeScript and Rust.

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Why the AI Revolution Hasn't Hit Game Development Yet – and Why It's Coming Next

rhulha.github.io
3 points·by raymond_goo·mese scorso·1 comments

comments

raymond_goo
·3 giorni fa·discuss
I wrote an always solvable Yukon solitaire game (no ads, no sign up).

https://solitairle.com

The solver is written in Lisp and then I tried one in Rust.

Great fun in both languages, but the Rust one is faster :-)
raymond_goo
·4 giorni fa·discuss
Anduril will fix it
raymond_goo
·5 giorni fa·discuss
Try it with Chrome, Firefox still has issues
raymond_goo
·6 giorni fa·discuss
https://github.com/rhulha/StreamingKokoroJS all in browser, 100% private, nothing tracked
raymond_goo
·mese scorso·discuss
Hell freezes over first...
raymond_goo
·mese scorso·discuss
[flagged]
raymond_goo
·2 mesi fa·discuss
Quote: If anyone out there has the dynamic0.mul or dynamic0.bkp (server savegames) or regions.txt (spawn definitions) or resbank.mul (resources definitions) files from the original Ultima Online servers, circa 1997-2003, I’d be very grateful if you could send them to me. It seems very unlikely that the original dynamic0.mul or dynamic0.bkp files are truly lost, since they were surely backed up in multiple safe places.

These files would be extremely valuable to produce a highly accurate reproduction of the Ultima Online world content.
raymond_goo
·3 mesi fa·discuss
It's a German expression for "you are lying"
raymond_goo
·3 mesi fa·discuss
https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fk...

https://www.reddit.com/r/LocalLLaMA/comments/1s9pe0w/arceeai...
raymond_goo
·3 mesi fa·discuss
[dead]
raymond_goo
·4 mesi fa·discuss
small claims court
raymond_goo
·5 mesi fa·discuss
I have two friends who started at a young age and they fucked their lives with this shit. It's not anecdotal at this point.
raymond_goo
·5 mesi fa·discuss
Ah, so you you see into the future, got it!
raymond_goo
·5 mesi fa·discuss
Gemini, Claude, ChatGPT or whatever. Can we all agree, that it's great to have so much choice?
raymond_goo
·6 mesi fa·discuss
Crafting Interpreters is the one thing that LLM's can do really really well. Because it is so easy to define and test.

Here are is a new LUA interpreter implemented in Python:

https://github.com/rhulha/MoonPie

And here is a new language:

https://github.com/rhulha/EasyScript
raymond_goo
·6 mesi fa·discuss
So like slavery? The thing once considered good?

I am not the standard, that's my whole point.

The world does not agree on what is good and bad.

That's the problem.

Truths and morals have changed for all of human history.

Some people still think the earth is flat.

Some people still think, raping captured women (what the right hand possesses) is good.
raymond_goo
·6 mesi fa·discuss
[flagged]
raymond_goo
·6 mesi fa·discuss
I'm working on Solitairle – an ad-free Yukon solitaire game where every board is guaranteed solvable: https://solitairle.com Why? Most solitaire apps frustrate players with impossible games or endless randomness. Solitairle is designed for people (like me) who want a satisfying win through skill, not luck. Every day brings a new, solvable challenge, complete with helpful tools (back button, dead-end warnings) to keep it fun and frustration-free.

I’m especially interested in feedback from people who:

Enjoy casual puzzle games but get discouraged by unwinnable setups,

Value clean, minimalist interfaces without ads,

Have ideas for daily challenges or fun player stats.

Would love your thoughts: What frustrates you most about digital solitaire? What would make you want to play daily?
raymond_goo
·7 mesi fa·discuss
First time without fefe :-(
raymond_goo
·8 mesi fa·discuss
I'm working on Solitairle – a Yukon solitaire game where every board is guaranteed solvable: https://solitairle.com

Why? Most solitaire apps frustrate players with impossible games or endless randomness. Solitairle is designed for people (like me) who want a satisfying win through skill, not luck. Every day brings a new, solvable challenge, complete with helpful tools (back button, dead-end warnings) to keep it fun and frustration-free.

I’m especially interested in feedback from people who:

Enjoy casual puzzle games but get discouraged by unwinnable setups,

Value clean, minimalist interfaces without ads,

Have ideas for daily challenges or fun player stats.

Would love your thoughts: What frustrates you most about digital solitaire? What would make you want to play daily?