Hmm, I hadn't considered that doubling the drive size doubles the resilver time and therefore doubles the exposure time for risk of array loss. I guess the math gets complicated depending on RAID topology.
Of note, assuming that decommissioning of drives is driven primarily by e.g. space concerns rather than signs of impending individual drive failures (which seems to be the case based on the linked article about storage scaling), you could conduct a survival analysis in which decommissioned drives are treated as right-censored to get a better measure of the failure rate over time as well as how that failure rate depends on various factors. Note that the most common choice of a proportional hazards model may not be appropriate here, and an accelerated failure time model may be more appropriate, although I couldn't say for sure without actually working with the data.
If hard drives increase in capacity while maintaining the same MTBF, does this count as an improvement? If you previously stored your data on 10 drives and now you can store the same data on 5 drives, that reduces the probability of failure of the system as a whole, right? Is there some kind of "failure rate per byte" measure that normalizes for this?
Can someone comment on how this works with GNOME, which uses the super key to show the window overview/launcher? Does that just get remapped to control, or does it do something special to keep it on the super key while remapping super+other key combos?
You don't have to buy the games with loot boxes. They still make the other kind as well. If anyone is looking for a game with "a well defined start, end, and progression dependent on your skill", I'd recommend checking out Celeste.