Hey sorry for responding so late. Thanks for sharing those libraries, I'll take a look at both. The one i used before was actually quite tough to find and I remember it wasn't a very popular one. I have a release notes list now implemented in the app (as of about an hour ago) and I think i'm going to try the parallax thing soon cause you're really tempting me haha. I really like the idea of experimental settings and think I'm going to do it that way.
If I understand correctly though, I think that suggestion would defeat the purpose of the stroop test that this method is using to trick people, cause the whole idea is that the word ocean is supposed to mislead you and the color of the text can be green. You tap the text color, not the meaning of the word.
Very fair, I picked it cause of all the dismiss methods it's the most visually appealing since the others aren't really based on interacting with the UI much.
I'm working on some alternative palettes right now, and will do my best not to make it worse. One option I'm considering is allowing users to customize the palette entirely by picking 4 colors themselves from a list.
Also while I'm not sure if this is accurate, the android developer mode settings offer the ability to simulate a color space based on various color blindnesses (Monochromacy, Deuteranomaly, Protanomaly, and Tritanomaly) so I'm working with that too.
I only ever tested the parallax library on a very early build of the app which consumed far less ram overall just cause the app wasn't finished yet, so it's hard to give an exact amount. If ever I did any serious animation work and parallax backgrounds I'd leave the option to disable it for users who don't want it or find it impacts performance. I'd also have to do extensive testing with any third party library for parallax cause it's so vital they release sensors properly and without fail when they are no longer needed to conserve battery. I'd love to work on animations in the future cause I think that's one of the areas the app needs the most improvement in and thank you for the complement on the UI.
I'm considering a few options to give more freedom with the alarm (such as repeating and multiple alarms), but I'm working on making sure they integrate with the overall design and concept before jumping the gun.
I've removed the flashing circles in the next build cause I 100% agree and I'd like to clarify that I don't have any intention of pivoting with Nebula cause I really like keeping things simple too. I was just joking around up there :). I think that (at least for me) it feels better to know that you earned something that you couldn't have taken shortcuts on, but I understand your point about how people are ruining things for themselves.
I've looked in to the question and I've changed it so that even the MobileAds SDK is only initialized if premium is not active when the application is first created. This way, if premium is enabled, AdMob is not touched in any way at any stage of the application's lifecycle. I asked whether or not this initialize call I was worried about actually does anything with respect to tracking and the only answer I've gotten so far is a "no", but I still need to do a little more research to make sure there aren't any other possible ways you may be tracked if ads aren't ever being loaded or requested. This additional check will go live in a day or two and I'll update you if I find any other potential issues.
I agree that sleep is a complicated thing and that bedtime routines are vital to overall healthy sleep habits. I think you're right and that reinforcing good sleep scheduling is the next step with the app in terms of big features
Thank you, the template I used had these nice phone graphics and I thought they were just generic phones because I wasn't paying attention. Going to fix that now.
Thank you! I have gotten a lot of awesome suggestions about the idea of reinforcing bedtime and helping promote good sleep habits and am looking in to a few options for that in future updates
I did do it by myself and I really appreciate you saying that. I used/modified a few icons and pictures that I found online though and their awesome creators (who released them under attribution licenses) are credited in the graphics credits section. I struggled a lot with the design and it was by far the most time consuming part of the app.
Thanks so much really appreciate your support! I experimented with an ios style parallax effect on the background stars but found that the library really used a lot of memory so I removed it for the time being. It looked super cool though so I'm going to try and write it myself in the near future. I'm also really interested in animations for the stars and a swirling nebula. My animation abilities are almost non-existent right now, but it's something I want to work on asap.
That clock widget is super cool, Ive got a lot of features in the Todo list ATM but a widget is on the radar eventually too :). Really appreciate the feedback