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sehugg

5,959 karmajoined 15 anni fa
@sehugg from @8bitworkshop

Check out my 8-bit IDE! https://8bitworkshop.com/

Submissions

The Broken Basic Years

scruss.com
3 points·by sehugg·2 mesi fa·0 comments

NERC Issues Level 3 Alert re: computational loads

nerc.com
3 points·by sehugg·2 mesi fa·0 comments

comments

sehugg
·6 giorni fa·discuss
Also current place names. You can sometimes find a business on OSM that has correct metadata, but in many areas the majority are missing or stale (like, closed 10+ years ago.) Solving this is an "interesting" problem to say the least when many businesses these days have nothing more than an Instagram/Whatsapp handle.
sehugg
·23 giorni fa·discuss
It's in the uncanny valley, that's for sure. I never had much luck with it because you have to memorize a ton of specific English phrase templates and remember how they are injected into the game logic, and you often have to escape into regular old procedural logic.

But it's an ambitious experiment, and the docs are worth reading through. Every now and again I give it another try :^P
sehugg
·23 giorni fa·discuss
The dual phase clocking is perhaps inspired by the 6502.
sehugg
·24 giorni fa·discuss
FYI Berke Breathed (Bill's contemporary, occasional collaborator and pen-pal) is still posting new Bloom County comics on his Patreon.
sehugg
·mese scorso·discuss
I tried to compile something and the Pi ran out of memory

I think your beef is not with Meshtastic, but with the distro/compiler, and I am going to bet you're compiling C++ with clang.
sehugg
·2 mesi fa·discuss
Hmmm, need a asm.js -> WASM transpiler maybe.

(compiling legacy code with legacy versions of Emscripten is quite frustrating, almost as bad as updating your JS code to be compatible with accumulated changes in the Emscripten ABI)
sehugg
·3 mesi fa·discuss
I sometimes wonder what "Turbo Ada" would have looked like, but I think it would have probably looked like later versions of Borland Pascal. Things like generics and exceptions would have taken some of the "turbo" out of the compiler and runtime -- the code generator didn't even get a non-peephole optimizer until 32-bit Delphi, it would have been too slow.

It might be nice to have Ada's tasks driven by DOS interrupts, though. I think GNAT did this.
sehugg
·3 mesi fa·discuss
I'm guessing Apple had stopped putting board schematics and ROM listings in their reference manuals by the time the ACE came out, or perhaps soon afterwards.
sehugg
·3 mesi fa·discuss
IIRC they also had the first native (100% Java) JDBC driver, so you could run from any platform and without weird JNI locking issues when using threads.
sehugg
·3 mesi fa·discuss
I really prefer the 2D pixel graphics of the original Civ. But the middle game can be a slog due to micromanagement, e.g. loading units onto boats. I would love to see a few tweaks, fixing bugs like disappearing units, and a stronger AI that doesn't have to cheat :)
sehugg
·4 mesi fa·discuss
I had one of those 133 MHz 486 chips, think it was AMD. Nice DOS gaming machine.
sehugg
·4 mesi fa·discuss
That's hilarious. I've been following Mario since his work on libGDX and RoboVM.

His blog post on pi is here: https://mariozechner.at/posts/2025-11-30-pi-coding-agent/
sehugg
·4 mesi fa·discuss
You can see some of these objects at Musée des Arts et Métiers: https://www.arts-et-metiers.net/musee/les-objets-inconfortab...
sehugg
·4 mesi fa·discuss
It's not the wrong design; RISC-V is designed around extensions, and they left room in the instruction encoding for them. They don't have a 800-lb gorilla like Intel shoving the ISA down customers' throats (Canonical is the closet thing) so there is some debate on which combination of extensions are needed for desktop apps.
sehugg
·4 mesi fa·discuss
From the docs, I couldn't tell if it had disassembled very much of the EXE. Looks like it extracted most of the assets, the presence of open-source modding tools for this game in training data likely helped a bit.
sehugg
·4 mesi fa·discuss
Realize, though, that just grabbing a frame buffer is not a thing anymore. To render graphics you need GLES support through something like ANGLE, vectors and fonts via Skia, Unicode, etc. A web browser has those things. Any static binary bundling those things is also gonna be pretty large.

And JavaScript is very good at backwards compatibility when you remove the churn of frameworks (unfortunately Electron doesn't guarantee compatibility quite as far back)
sehugg
·4 mesi fa·discuss
That policy doesn't explicitly disallow writers from using LLMs as part of their process, nor does it mention reviewing submissions for content that could be LLM-generated.

I like some of the ideas in the article but there are some very "it wasn't just A, it was B" sentences in there. IEEE has a higher standard.
sehugg
·5 mesi fa·discuss
I note that Clarion is still being developed, version 12 was released last year. I remember fondly using its screen designer to create drop-shadowed dialogs.
sehugg
·5 mesi fa·discuss
Eh, the NES is better because you get two entire screen buffers. The C-64 gives you only one offscreen row or column to repaint every coarse scroll, and the colormap is fixed so you gotta move all of its bytes while racing the beam.
sehugg
·5 mesi fa·discuss
IIRC there was also an Edie Brickell video.