Thanks, this is an important point. static.land itself may be best considered a demonstration of the open source software. If someone has significantly large files they're looking to host, they would want to host the staticland-api server themselves or consider other options. I'll add some text to the site about this.
So far not much interest, but this post is also the first time I've done any significant promotion. If you want to go with a really solid static site hosting company netlify.com seems like a great choice. You could also always set up a staticland-api server on your own. Right now I'm using static.land for 12+ of my own sites that I rely on and more on the way, so it's not going anywhere.
That is unfortunate! Looks like the two projects were started around the same time, too. I may add a note to the site/readme pointing people to that repo if they were looking for it.
Static site hosting is cheap, and I'm not super interested in competing with other services with per-site costs. staticland is primarily an open source project that I use for my own purposes, and I'm open to building out static site deployment projects that fit a company's specific use case based on staticland.
You can get at most of the data via Socrata's API, it's just not necessarily clear how. This new documentation from Socrata helps, though: http://dev.socrata.com/
Thanks! That's a good idea. I've been looking at using cocoonjs in particular as a final chapter on getting js/html5 games into stores: https://www.ludei.com/cocoonjs/
You're right about that. For simple games this might not cause issues. For complex games things might get messy. This could be a good thing to work on for a pull request.
Good point. It doesn't. You could pair it with whichever sound library works best for you. I might use it with something like buzz.js (http://buzz.jaysalvat.com/), but there are quite a few others that would work well.
It's got links to some awesome stuff, including voxel.js (http://voxeljs.com), a set of tools for building minecraft-like games in the browser.
Relatedly, I've been working on a set of js game modules that rely on node.js/browserify called crtrdg: http://crtrdg.github.io – it's not very far along yet, but I'm having fun with it.
I'll add some examples to the docs! Thanks for pointing that out.
For jekyll, the short version is you can do something like this:
> jekyll build
> staticland _site/ yourdomain.tld