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suryong

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suryong
·3 anni fa·discuss
You are basically meant to prop up the pension ponzi-scheme because they are running out of payers and the amount the boomers paid was quite little relative to now
suryong
·3 anni fa·discuss
Same in Finland, the employer side constantly screaming about worker shortage, but I have been in several interviews where when I presented my salary request, I could see the person grin because they thought it is too high but it was just little higher than my current... Luckily, I got a new job in Hong Kong with decent salary and lower tax rate.

They want to saturate the market with massive immigration so the salaries never rise, but when there are too many developers, they can actually push them down. If there would be real shortage, they would increase the salary.
suryong
·3 anni fa·discuss
Here in Finland they are screaming WORKER SHORTAGE too, but when you talk about salary, suddenly there is no shortage. It's interesting view of the market that when there is a shortage, they should be able to import more and more workers from the outside so they don't have to increase the salaries, but when there is less demand, the salaries should also go down. By this logic they should never increase
suryong
·3 anni fa·discuss
I have played for over 30 hours since release, and now at Act 2. It's one of the best games I have played. I am not a huge D&D fan, but I like real RPG games where the player choice actually matters such as DOS 2 and Pathfinder WOTR, so this one was instant buy for me and I am very pleasantly surprised. I can already see myself doing another playthrough, there is lots of diverging in the story. Too many so called RPG games nowadays are just pipes that you walk through with some kind of illusion of choice and few lines of different dialogue.

The inventory management is little messy and could be better, but honestly I don't find much else to critique yet.
suryong
·3 anni fa·discuss
Because it is actually an RPG, there is actually choices there, even in Act 1 there are quite few major choices that have big ramifications in Act 2. Take something like Pillars of Eternity, it mostly had the illusion of choice and not much real reactivity, the npcs might say few different lines but it really did not matter much.

I am tired of the games that present you with illusion of choice but it actually doesn't matter. In BG3 you can actually be the evil character so that by itself lends the game at least for 2 playthroughs. Personally I am playing it through as Dark Urge first, and later going to do another run with good druid.

Also the graphics are really nice, almost everything is voice acted, companions have interesting stories. Story is already much better than divinity 2. I have 39 hours in now and I bought it at launch
suryong
·3 anni fa·discuss
There are places like HK and Singapore where firing is super easy, yet the software industry in those places still pales to USA and even to Europe in some cases
suryong
·3 anni fa·discuss
The org I work at has the same issue with Elm, there is one Elm product and no one really wants to take those tickets because everyone hates dealing with it. It has become a total pain in the ass, and I believe someone is rewriting the app in React