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tamat

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tamat
·4 mesi fa·discuss
Is the UO protocol documented?

Are there UO clients besides the official one?
tamat
·6 mesi fa·discuss
nice work.

I can see that relighting is still a work in progress, as the virtual spot lights tends to look flat and fake. I understand that you are just making brighter splats that fall inside the spotlight cone and darker the ones behind lots of splats.

Do you know if there are plans for gaussian splats to capture unlit albedo, roughness and metalness? So we can relight in a more realistic manner?

Also, environment radiosity doesnt seem to translate to the splats, am I right?

Thanks
tamat
·6 mesi fa·discuss
the problem with SDF engines is that you have to reinvent everything, as current pipelines rely on triangles.

That means:

- Software to model using SDF (like Womp)

- Technique to animate skeletons using SDFs

- Tool to procedural texture surfaces using SDFs

At least he solved the physics part, which is also complex.

And also, his way of carving is by instantiating new elements, which works for small carves, but if you plan to have lots of tunels, then the number of instances is going to skyrocket.
tamat
·anno scorso·discuss
hey, what if a very experienced WebGL/WebGPU+WASM developer wanted to find a role. Do you work in these areas?