Completely agree about suggesting games you don't understand to a party. Nothing worse than a playing a game no one understands and ruining the fun. :(
So, rocketcrab opens games in iframes, so techincally I could have a mode where it would open four or so iframes on your screen to demo a game. The problem is that this would not work for many of the games as they rely on cookies/local storage that would be messed up with multiple iframes.
You could also just try opening rocketcrab as is in multiple tabs, but you'd run into the same issue with some games. Best you could do is open Chrome, Firefox, Safari/Edge, and your phone to get 4 players xD
Ultimately, my plan is to add screenshots of each game. Kind of like the App Store. I've been slacking on doing it for more games cause it's a lot of work, but here's an example:
unfortunately.... yeah that's kind of what we're working with right now. :)
On the bright side though, I'm hoping that the mere existence of rocketcrab may inspire more developers to build even more diverse mobile web party games. Without rocketcrab, not only do you have to design and develop a game, it will be all for nothing if you can't find players to play your game, which is tough! The idea is that adding your game to rocketcrab will help it find an audience! if that makes sense :)
Also I have a giant list of mobile web party games that I want to try to add but haven't had the time. If anyone wants to give it a shot, rocketcrab PRs are open ;D
right, you could play it on any device with a modern web browser. to keep things simple, i'm focusing on games that are optimized for phone-sized browsers. but it would be trivially to allow tablet/desktop only games with more complicated UI elements in the future, maybe in their own section. :)
netgames.io is awesome! The developer Luke is even more awesome! The cool thing about how rocketcrab is setup is that it actually didn't require any code changes to the netgames.io games for it to work with rocketcrab. :O