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throwaway5947

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throwaway5947
·3 anni fa·discuss
Not to be confused with “the twelve”:

https://en.m.wikipedia.org/wiki/Twelve_basic_principles_of_a...
throwaway5947
·3 anni fa·discuss
Mumbles something about complexity theory and system dynamics.
throwaway5947
·3 anni fa·discuss
Or mortgages driving up bids, benefitting finance and allowing the wealthy to flip more houses. Almost never mentioned either.
throwaway5947
·3 anni fa·discuss
Why does no one ever mention these are “gamey” physics, I’m currently playing the game they cut so many corners with regards to realism I’m not really all that impressed with its unconditional stability. Energy is not conserved, interaction with stacks is limited, and I’m sure they have some tiered constraint system in place to break ties for gameplay purposes.

I mean, I’m sure it was quite am engineering effort getting it to this point and integrating it deeply in the gameworld, but the flabbergasted comments are a bit much.
throwaway5947
·3 anni fa·discuss
Adobe Animate.
throwaway5947
·3 anni fa·discuss
That’s all well and good but you still have to account for Jevon’s Paradox, that it might not matter if consumption keeps rising. It seems really, really hard to do that in a socioeconomic system built upon continuous industrial growth and consumption.
throwaway5947
·3 anni fa·discuss
The upper classes are drawn to these theories like flies to shit. The biggest lesson from history is that we never learn from it.
throwaway5947
·3 anni fa·discuss
Currently writing my own software rasterizer, some interesting stuff I came across:

Fine grained visibility determination (span, coverage buffers, etc) https://www.flipcode.com/harmless/issue01.htm

Tom Forsyth, How To Draw Ugly Lines Fast https://cohost.org/tomforsyth/post/648716-how-to-draw-ugly-l...

Ned Greene, Hierarchical Polygon Tiling with Coverage Masks https://www.cs.princeton.edu/courses/archive/spring01/cs598b...

This UC Davis lecture video explains rasterization rules really well: https://youtu.be/z3fWd7G3mrU
throwaway5947
·3 anni fa·discuss
Are these systems essentially fully automated poststructuralist deconstruction?
throwaway5947
·3 anni fa·discuss
You also need to consider the slope and slipperiness of the status quo.
throwaway5947
·3 anni fa·discuss
It’s a cynical take, but I always thought the real reason for central bank independence is so the finance sector can exercise more political leverage and be safer during busts, for politicians it was mostly a technocratic headache they happily remissed. People always talk about independence as some high minded ideal but I don’t see the benefit in practice.
throwaway5947
·3 anni fa·discuss
Something something Elon Musk.
throwaway5947
·3 anni fa·discuss
Unrealscript has a notion of states built into the language.

https://wiki.beyondunreal.com/States
throwaway5947
·4 anni fa·discuss
You could just do what happens everywhere else, price fixing. (I mean everywhere else as in the real world, not the soft interior of an “economics” textbook).
throwaway5947
·4 anni fa·discuss
I still find it hard to believe that this is the same person that gave us SpaceX and Tesla.
throwaway5947
·4 anni fa·discuss
Related hypothesis: https://economicsfromthetopdown.com/2021/10/24/redistributin...