Same, I think we are just a collective consciousness of the bacteria/yeasts inside us, and the brain is just a compute device, that the bacteria use via the high bandwidth vagus nerves.
Thats why its important to not feed the bad bacteria and keep the good bacteria healthy.
I wish they would just allow us to push everything to GPU as buffer pointers, like buffer_device address extension allows you to, and then reconstruct the data to your required format via shaders.
The GPU programming seems to be both super low level, but also high level, cause textures and descriptors need these ultra specific data format's, and then the way you construct and upload those formats are very complicated and change all the time.
Is there really no way to simplify this ?
Regular vertex data was supposed to be strictly pre formatted in pipeline too, util it was not suddenly, and now we can just give the shader a `device_address`extension memory pointer and construct the data from that.
Safety features like tracking where you are, and requiring a subscription for seat heating ?
I just think the everything connected to cloud approach sucks, but Im communal danger now.
Getting rid of cruft and simplifying the GPU access, makes it easier to develope software that uses GPU's, like AI's, games ..etc.
Have you taken a look at the codebase of some game-engines, its complete cluster fk, cause some simple tasks just take 800 lines of code, and in the end the drivers don't even use the complexity graphics API's force upon you.
Its the low quality food, my memory improved a lot, after I stopped eating sugar and most refined foods.
Theres even some research that Alzheimer starts from bad bacteria in the gut, that loves sugar.