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turbosepp

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turbosepp
·6 mesi fa·discuss
I think about using the LLMs for graphic adventures for a while now. Stuff like Day of the Tentacle or Monkey Island.

As they are limited - alike the text adventures - in their interactivity with the game world, AI could be used to enhance this.

I read a game magazine some 25 years ago where an editor went on the question what would be the perfect game for him: one, where every action is possible.

As it's still happening in a limited space (the game world) the possible actions are somehow limited to make this work realistically.
turbosepp
·anno scorso·discuss
Thank you! An yes, you're right. I had problems with updates in the play store... have to fix this
turbosepp
·anno scorso·discuss
Related: I'm working on Radiobird https://radiobird.fm/en ...focus is on bookmarking *shows* or *parts of a program* instead of the stations. More a modular / interest based approach to the radio world.
turbosepp
·anno scorso·discuss
My uncle always said: "those things combine the weaknesses of a motorcycle with the weaknesses of a car"
turbosepp
·2 anni fa·discuss
https://www.youtube.com/watch?v=caznxOmRByU
turbosepp
·2 anni fa·discuss
Metallica - Seattle 1989
turbosepp
·2 anni fa·discuss
This is one of the things I really really liked in the original two MIs. The characters ...and especially the relation between tough Elaine and Guybrush ("you're so helpless and cute"). I think they did not get this "right" in the newest part and it's my main problem with it.
turbosepp
·2 anni fa·discuss
I had to really laugh at this one
turbosepp
·2 anni fa·discuss
> Stop thinking about the potential millions lost...start thinking about how you are going to lose the next million.

:)