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withmorten

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withmorten
·5 anni fa·discuss
Well actually, Win10 font rendering is broken, i.e. 1 and l look completely the same on Courier New on Win10, but not on Win7 ... there are years old bug reports (it broke in some feature update), but of course those have been ignored.
withmorten
·5 anni fa·discuss
Well, we all know that one-in-a-million chances crop up nine times out of ten.
withmorten
·5 anni fa·discuss
The readme actually links to the Steam store, so if anything, they'd make more money!
withmorten
·5 anni fa·discuss
Also discussed here: https://news.ycombinator.com/item?id=26130320
withmorten
·5 anni fa·discuss
Then you'll love "CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver()" - yes, that is a name originally chosen by R*!
withmorten
·5 anni fa·discuss
To add to what aap mentioned, it also made it relatively easy to compile re3 and reVC with the original IDE it was written in - CodeWarrior 7. Some things accidentally made it in, like sized enums, but overall no major surgery required, or rather, far less than I expected.
withmorten
·5 anni fa·discuss
premake is something like cmake. The sources are at https://github.com/premake/premake-core.

The binaries in the repo are from their github actions builds, from whenever I last updated the premake binaries in re3: https://github.com/GTAmodding/re3/pull/945