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ykhli

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The Next Frontier of Visual AI Is Code

a16z.com
1 points·by ykhli·mese scorso·0 comments

Solve identity consistency problem for foundational image models

photalabs.com
1 points·by ykhli·3 mesi fa·0 comments

QuiverAI beats Gemini 3.1 Pro on SVG benchmarks on Design Arena (1502 Elo score)

designarena.ai
3 points·by ykhli·4 mesi fa·0 comments

I analyzed hundreds of humans vs. AI Tetris games, here's what I found

a16z.news
1 points·by ykhli·5 mesi fa·1 comments

Show HN: TetrisBench – Gemini Flash reaches 66% win rate on Tetris against Opus

tetrisbench.com
111 points·by ykhli·6 mesi fa·41 comments

Show HN: Human vs. AI Tetris Arena

tetrisbench.com
2 points·by ykhli·6 mesi fa·0 comments

Show HN: TetrisBench – AI vs. AI vs. Human Tetris using realtime code generation

tetrisbench.com
1 points·by ykhli·6 mesi fa·0 comments

Exploiting parallel tool calls to make agentic search 4x faster

relace.ai
2 points·by ykhli·7 mesi fa·0 comments

Preserving identity in AI generated photos

photalabs.com
2 points·by ykhli·9 mesi fa·0 comments

Show HN: Vestaboard MCP – Let Cursor agents create art on your board

github.com
1 points·by ykhli·10 mesi fa·0 comments

comments

ykhli
·5 mesi fa·discuss
Thanks so much for the amazing feedback!!! Will update the app to incorporate these
ykhli
·5 mesi fa·discuss
Most amazing tech blog I’ve read this week. What a great read!
ykhli
·6 mesi fa·discuss
my unvalidated theory is that this comes down to the coding model’s training objective: Tetris is fundamentally an optimization problem with delayed rewards. Some models seem to aggressively over-optimize toward near term wins (clearing lines quickly), which looks good early but leads to brittle states and catastrophic failures later. Others appear to learn more stable heuristics like board smoothness, height control, long-term survivability even if that sacrifices short-term score

That difference in objective bias shows up very clearly in Tetris, but is much harder to notice in typical coding benchmarks. Just a theory though based on reviewing game results and logs
ykhli
·6 mesi fa·discuss
oh that is super interesting. ty for the idea!
ykhli
·6 mesi fa·discuss
Wow this is incredible!!
ykhli
·6 mesi fa·discuss
answered this in a comment above! It's not turn or visual layout based since LLMs are not trained that way. The representation is a JSON structure, but LLMs plug in algorithms and keeps optimizing it as the game state evolves
ykhli
·6 mesi fa·discuss
Thanks for all the questions! More details on how this works:

- Each model starts with an initial optimization function for evaluating Tetris moves.

- As the game progresses, the model sees the current board state and updates its algorithm—adapting its strategy based on how the game is evolving.

- The model continuously refines its optimizer. It decides when it needs to re-evaluate and when it should implement the next optimization function

- The model generates updated code, executes it to score all placements, and picks the best move.

- The reason I reframed this problem to a coding problem is Tetris is an optimization game in nature. At first I did try asking LLMs where to place each piece at every turn but models are just terrible at visual reasoning. What LLMs great at though is coding.