12 Hours, 2 Guys, 6 Cups of Coffee, 1 iPhone App(gizmodo.com)
gizmodo.com
12 Hours, 2 Guys, 6 Cups of Coffee, 1 iPhone App
http://gizmodo.com/5435605/12-hours-2-guys-6-cups-of-coffee-1-iphone-app
9 コメント
I confess I don't understand the value of this article. As far as I understood it, they haven't made a compelling product, they haven't made a boatload of money, they haven't innovated the development process and they don't have any special advice for getting approved by App Store (beyond RTFM). So what, apart from plugging their product, is the point of the article?
You have correctly understood the article, but have incorrectly assumed that there must be a point other than plugging the product. Sorry.
step1) write trivial app, put in app store for 99c
step2) document process, get picked up by gizmodo
step3) profit! (??)
I guess it's a clever way to break through the noise.. but 99c? really?
step2) document process, get picked up by gizmodo
step3) profit! (??)
I guess it's a clever way to break through the noise.. but 99c? really?
They used dropbox as an SCM? I guess that works, especially when you really only have 1 coder, but I can see it getting gross fast with multiple coders.
At least he mentioned GitHub.
At least he mentioned GitHub.
yes, that definitely works only if you have 1 coder. fellow students of mine used email for SCM while working on a school project. it was pretty funny to hear that, since a) the major was Computer Science and b) the university would have set up SVN repositories on request (on university servers). well, after we told them about SVN and various other SCMT, they stopped pretty fast to use email for such an important task.
Dropbox is much more convenient for non-coders, and there's nothing stopping the developer from additionally running `git init`.
Yes, Dropbox + git works absolutely fine even with two coders. All you have to do is git init inside a shared Dropbox folder.
Meh, I made one of my apps by myself in 8 hours. It's made 53 dollars in the last month or so.
Unless you have some kind of weird press bomb, it's much more profitable to put some time into making a good app.
Unless you have some kind of weird press bomb, it's much more profitable to put some time into making a good app.
the real metric is the cups of coffee to lines of code.