Death Stranding PC: how next-gen AI upscaling beats native 4K(eurogamer.net)
eurogamer.net
Death Stranding PC: how next-gen AI upscaling beats native 4K
https://www.eurogamer.net/articles/digitalfoundry-2020-image-reconstruction-death-stranding-face-off
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Now, the reason it's better than native is because a DLSS upsampled image effectively gets AA "for free" as part of the process and doesn't suffer from the image degradation from using Temporal Anti-Aliasing but I find it mind-boggling how it can do real time processing of every frame and achieve results as good as the best possible cases for native rendering.