Automated Cleanup of Unity's Generated Shaders(agentlien.github.io)1 ポイント·投稿者 Agentlien·4 年前·1 コメントagentlien.github.ioAutomated Cleanup of Unity's Generated Shadershttps://agentlien.github.io/cleanup/index.html1 コメントコメントを投稿[–]Agentlien·4 年前返信Author here. This article describes a tool I wrote to improve readability of code generated from Shader Graph:https://github.com/Agentlien/ShaderCleanup
https://github.com/Agentlien/ShaderCleanup