Show HN: I wrote a DOOM clone in my own programming language(spectrelang.org)
spectrelang.org
Show HN: I wrote a DOOM clone in my own programming language
https://spectrelang.org/log/devlog#cubedoom
31 コメント
The raycasting code here looks pretty similar to that of https://lodev.org/cgtutor/raycasting.html
Got to love these classic games that were so amazing in their glory days and still fun today!
Must be satisfying. a game in your own lang.
nice
ever_same_4(2)
cool!
It's not how Doom works. It's more like Wolfenstein 3D.