Show HN: I hand-write 5 daily word puzzles before work(dailyworder.com)
dailyworder.com
Show HN: I hand-write 5 daily word puzzles before work
https://www.dailyworder.com/
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I'm a big fan of word games and I gave this a quick try. At a glance some of the games are a bit confusing and could use a pop-up explaining game play for first time users.
What are you storing in Supabase? I've also AI coded a couple of small word games but I explicitly stayed away from any back-end requirements so I could deploy easily to CloudFlare pages.
What are you storing in Supabase? I've also AI coded a couple of small word games but I explicitly stayed away from any back-end requirements so I could deploy easily to CloudFlare pages.
One technical detail as an example: Pyramid's editor (one of the five games) uses a ~350KB precomputed dataset of valid frameworks — grids where a single vowel, dropped into every slot, produces valid English words across all rows. Building the dataset was the actual work (combinatorial search over a 60k-word dictionary with constraint checks) but I did that in one session. Runtime is trivial: pick a framework, pick a vowel, render. Works offline. Don't think I could spend the time on it before LLMs.
The other four:
- Fourbe — Connections-style, but the connections are spelled out in crossword-style clues across four rounds
- Spying Bee — Word find flipped on it's head where players must reveal letters before they can select
- Invertle — word guesser with higher/lower hints
- Totum — letter-tile spelling game with a 16-letter pool
Built solo, evenings and weekends. Vite + React + TypeScript, Supabase, Vercel. iOS app is a Capacitor wrapper. Daily puzzles are free.
Genuinely curious what HN thinks. What's confusing about the games? What would you build differently?