I Stopped Fighting My Tools and Built a Game Engine in D(blog.dlang.org)
blog.dlang.org
I Stopped Fighting My Tools and Built a Game Engine in D
https://blog.dlang.org/2026/05/29/i-stopped-fighting-my-tools-and-built-a-game-engine-in-d/
2 コメント
Good stuff. I say that as someone that is not biased.
Some features of D and how I (Alexandros Kapretsos) use them to make games. The TL;DR is:
A single language for game logic and scripting.
Fast compile times under 1 second.
The freedom to choose the best memory allocation strategy.
Achieving C-like speed with a much cleaner developer experience.
A single language for game logic and scripting.
Fast compile times under 1 second.
The freedom to choose the best memory allocation strategy.
Achieving C-like speed with a much cleaner developer experience.