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Akronymus

4,132 カルマ登録 7 年前
email: [email protected] website: akronymus.net

投稿

Archipelago – Multiworld Multi-Game Randomizer

archipelago.gg
2 ポイント·投稿者 Akronymus·3 か月前·0 コメント

The Honey Files Expose Major Fraud [video]

youtube.com
4 ポイント·投稿者 Akronymus·6 か月前·1 コメント

GPU Benchmarks – Animation Error Methodology White Paper

gamersnexus.net
1 ポイント·投稿者 Akronymus·8 か月前·1 コメント

コメント

Akronymus
·4 日前·議論
On private/community hosted/moderated servers my experience was that cheating was mostly a non-issue. Only with the advent of forced matchmaking/only official servers and such has it become a real problem.
Akronymus
·10 日前·議論
If the donations were to the opposite end of the political spectrum, do you think there would be a similar amount of backlash?
Akronymus
·16 日前·議論
Kiwifarms did something like that, where you have to send an email to confirm your signup.
Akronymus
·17 日前·議論
or:

1: the media has a vested interest in only reporting a certain slant, because it involves criticizing the media

2: because the media is the only source deemed reliable, that slant becomes the truth
Akronymus
·19 日前·議論
Mostly by looking at the calling site where the code is already used and the calling site where I want to reuse it. If both of those mean the same (calculate the tax on x products, for the purpose of applying to the shopping cart, vs for applying to generating reports) then I'll reuse it, if it can be achieved without adding stuff like flags, in most cases. In other cases, it just looks the same (sum some field + calculate a percentage of that, for example, for discounts vs taxes on products) where it's obvious that they don't mean the same. (Though, I do heavily rely on a good type system to deal with future evolutions of that copied code)

TL;DR: Vibes
Akronymus
·19 日前·議論
My metric for that is "does that code MEAN the same thing" or "does it just look the same". Has worked quite well for me so far. I frequently find myself making a copy of some code rather than adding a parameter (most commonly done with code that would get some flag added)
Akronymus
·19 日前·議論
I assume to split the overall behaviour (loop through all elements, transform some value, etc) and the specific one (apply this function to all elements, transform it in this way, etc) into multiple functions and combine those to achieve the actual intended behaviour.

At least that's my interpretation
Akronymus
·19 日前·議論
To be more specific, incidental complexity.

Many problems have tons of inherent complexity already.
Akronymus
·20 日前·議論
Id assume "a fun challenge" could be enough of a reason
Akronymus
·28 日前·議論
That's pretty clever code. Too clever for my tastes.
Akronymus
·先月·議論
Oh right. Guess the " (2 bits per color? how is that possible)" is what threw me off there, because I read it as 2 bits per colour channel, rather than cga colour. Of course, "indexed" colours can get away with much fewer bits.
Akronymus
·先月·議論
> (2 bits per color? how is that possible).

this is probably a rhetorical question, but lemme answer anyways: By packing the colour channels into a single byte. So, for example, you'd have RRGGBBAA within a single byte, for each pixel. Giving you 64 possible colours, with 4 steps of alpha.

Or if you don't need to have alpha, you could pack it even further down to RRGGBB in a byte, which leaves 2 bits left over for the next pixel. Via that, you can pack four pixels worth of colour data into 3 bytes: RRGGBBRR|GGBBRRGG|BBRRGGBB (italics for delineting pixels, vertical bars for delineting bytes)

The latter is a tradeoff between compression and a more complex accessing pattern.

A bit of a tangent, some system used RRRGGGBB for colours, because the eyes are the least sensitive to differentiating the amount of blue, so that's another way to use up a full byte per pixel.

https://en.wikipedia.org/wiki/Color_depth
Akronymus
·先月·議論
The movement explicitly DOESNT want to force companies to keep their servers running. It is singularily concerned with keeping games playable in some form after shutdown. Be it via patching out the requirement on a server, providing a way to host it yourself or any other option, really.
Akronymus
·先月·議論
Hopefully SKG can serve as a precedent to help consumer rights expand.
Akronymus
·先月·議論
Battle passes/mtx would IMO definitely fall under monetary considerations, which would make the excemption not apply. But as is written now, there still needs to be a precedent set for that, to really cement that interpretation
Akronymus
·先月·議論
Gray area, as in it has to be ruled on in court because that's 100% gonna be an avenue for some companies to try and weasel out of obligations.
Akronymus
·先月·議論
My comment was not meant as any form of value judgement upon the game at all. Only that it is an example I could think of where the death of the game was communicated upfront and where it was expected.
Akronymus
·先月·議論
It's not endless support but more "Don't stop me from playing the game". For example, win xp is no longer supported. You can still use it.

For a lot of games the current situation is essentially the same as "The OS is no longer profitable enough, so the developer prevents you from using it"
Akronymus
·先月·議論
And then lose the rights to those franchises/codebases/etc? I don't think that'll realistically happen.
Akronymus
·先月·議論
Then communicate that lifespan front and center. One game I can think of that did that, afair, was "the cube" from peter molyneux.