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DistrictFun7572

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Ask HN: Modern C++ Workflow?

6 ポイント·投稿者 DistrictFun7572·4 年前·6 コメント

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1 ポイント·投稿者 DistrictFun7572·4 年前·0 コメント

コメント

DistrictFun7572
·3 年前·議論
https://linear-equations.com/

Solve systems of linear equations. A tool I made during/for my studies. No idea if that counts as a proper side project since it took like a day (?) or so to make.

https://sudolver.app/

Solve sudokus by taking a picture with your mobile phone. Only works with sudokus found in Switzerland (?). Not sure if that format is used anywhere else.

https://wucheplaner.ch/

Create weekly plans for your pupils in primary school. Again, for people in Switzerland.
DistrictFun7572
·4 年前·議論
I'm not 100% sure but isn't it about focusing more on customer value instead of churning out features no one uses? So in summary:

- Output: what you produce, the features, bugfixes, documentation whatever

- Outcome: the actual value for the stakeholders. You could build one hugely important feature which would make the stakeholders love you but the output is still just 1.
DistrictFun7572
·4 年前·議論
https://github.com/cypress-io/cypress-realworld-app

It's mainly about showing Cypress (which is something like Selenium or Playwright or what have you) but integrates it into a real world example with commonly used tools and frameworks.
DistrictFun7572
·4 年前·議論
Mind sharing these other alternatives of Redis you are talking about?

There's also Redis Streams. Do any of these alternatives have similar streaming features or are there any other databases that are lightweight (instead of going full on Kafka)?
DistrictFun7572
·4 年前·議論
Yes, that's what I wanted to do as well. But it looks like it'll have to be C++ (I'm not the one who gets to decide).

I don't understand why there's such a large gap in tooling in the C++ world and other worlds such as Java/Web.
DistrictFun7572
·4 年前·議論
Thank you for the resources and the information. I'll look into those books you mentioned.
DistrictFun7572
·4 年前·議論
That looks great.

* By JavaScript/Canvas I suppose you are talking about WebGL?

* Is the source code available for public viewing?

* Did you use any of the popular frameworks like ThreeJS?

* Do you use differently sized textures depending on whether the user is on a mobile phone or desktop?