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HugoDz

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投稿

Show HN: I built a web-based game design editor with Svelte

spritefusion.com
1 ポイント·投稿者 HugoDz·7 か月前·0 コメント

Show HN: Fixing Google Nano Banana Pixel Art with Rust

github.com
188 ポイント·投稿者 HugoDz·8 か月前·34 コメント

コメント

HugoDz
·先月·議論
Nice, I've been using ChevyRay fonts for a while (example: https://www.spritefusion.com/), they're great too!
HugoDz
·2 か月前·議論
Thanks for giving it a try! If at some point you wanna make some maps with it, feel free to drop in the discord, I'd be happy to give you a tour.
HugoDz
·2 か月前·議論
No AI stuff, just a web-based level design editor...

https://www.spritefusion.com/
HugoDz
·5 か月前·議論
This is a tempting (and not completely false) shortcut, but often you don’t compete for customer’s wallets. For many companies, a lower price is often not the reason they switch.

They stay because of the time invested in the current solution, the integration in their pipelines etc.
HugoDz
·5 か月前·議論
[dead]
HugoDz
·5 か月前·議論
Very cool! Sprite Fusion maker here :)
HugoDz
·5 か月前·議論
Agree here, the code barrier (creating software) was hiding the real mountain: creating software business. The two are very different beasts.
HugoDz
·6 か月前·議論
[dead]
HugoDz
·6 か月前·議論
One only compete against his own costs.

If you need $1M/y in subscriptions to build your software, you'll be outcompete by solos who needs $60k/y and don't care about the 100% churn of a one-time fee.

This is simply market optimization when the marginal cost of producing the good falls.
HugoDz
·6 か月前·議論
Very cool!
HugoDz
·8 か月前·議論
Great! I've made web-based map editor for such web-based games (exporting maps to JSON): https://www.spritefusion.com/
HugoDz
·8 か月前·議論
- A level design editor (Svelte, Rust) https://www.spritefusion.com/ - Turning full stack apps into single binaries for buy-once software (self-hosting) https://jesterkit.com/exe
HugoDz
·10 か月前·議論
[dead]