HackerTrans
トップ新着トレンドコメント過去質問紹介求人

Silphendio

no profile record

コメント

Silphendio
·先月·議論
It's a 3 bit quant of Llama3-8B. I'm sure there are use-cases for that, but it's useless when it comes to tool calls or coding and I wouldn't trust it's factual accuracy either.
Silphendio
·2 か月前·議論
From the flatpak docs:

> A given branch of the Freedesktop runtime has a 2 year support period after which they are declared EOL.
Silphendio
·3 か月前·議論
You're right, I must have gotten that mixed up. Sorry.

I guess floats are still mostly deterministic if you use the exact same machine code on every PC.
Silphendio
·3 か月前·議論
You don't need to tun the whole game at a fixed framerate, only the physics. That's actually common practice.

The bigger problem is that floating point math isn't deterministic. So replays need to save key frames to avoid drift.

Quake used fixed point math.
Silphendio
·5 か月前·議論
Nim compiles to C, and it has a compiler iotion that does this.
Silphendio
·6 か月前·議論
Both of those flavors are based on the CommonMark spec. There's just some extra features and some forbidden html.
Silphendio
·9 か月前·議論
Choosing names like `App`, `ok` or `get` in a language without namespaces is a bold choice.
Silphendio
·10 か月前·議論
JSON 5 is pretty good. It just needs to make the top-level brace and all commas optional, and add proper support for multi-line strings (writing '/n/' at the end of every line doesn't count).

Allowing only valid JavaScript identifiers to be unescaped keys is also a bit quirky (You have to quote reserved keywords).

But they will never change any of that because it would break JavaScript compatibility.